World of Warcraft Quest Help

 

*This site is dedicated to World of Warcraft quest help. What exactly is World of Warcraft anyway?. It is an online P.C. game that you can play with people all over the world. Once you choose a race and a class you can name and customize your avatar with hair style, color, face, skin color and other things.

Once you’ve customized your avatar, you can pick up quests from NPC’s (Non-Playable Characters). They will usually send you to kill things or collect things. When you turn in the quests, you get rewarded with items. You can also learn professions such as Jewel crafting, Tailoring, Alchemy, Enchanting, Leather working, Blacksmithing or Engineering. To make things to help you along the way.

In some instances you will need to play with other players to achieve the end result of certain quests. You can go into dungeons and raids with up to 25 people. You can also PVP (Player vs Player) just to kill others. When you die, you do not have to restart the game. You will appear at a graveyard as a ghost and then you can run back to where your body was left when you died.

Visit this site for all your World of Warcraft quest help needs.

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Posted on August 28th, 2010 by World of Warcraft Quest Help and filed under world of warcraft quest help | 7 Comments »

Best World of Warcraft Gold Guide – Make 600+ Gold An Hour

http://tinyurl.com/secretgg World of Warcraft – The Secret Gold Guide Teaches You Everything And Anything About How To Make As Much Gold As Possible In WoW! I’ve Been Able To Make 600+ Gold An HOUR Using This Guide!

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Posted on August 15th, 2010 by World of Warcraft Quest Help and filed under world of warcraft quest help | 1 Comment »

WoW.com’s Weekly Comic: Byron, the Tauren Rogue

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Welcome to another edition of the WoW.com Weekly Comic, Byron the Tauren Rogue!

Well, they’ve made it out into the Deeprun Tram. It doesn’t bother anyone else that it’s eerily quiet? No? Ah, I suppose it’s just me, then …

Also, please pardon any “artistic licensing” I’ve taken with the tram. I originally had the train several cars long, but was then informed that it’s only three cars. It’s been a little while since I escaped out of Stormwind. Doesn’t the tram look more interesting as a London-style train station, anyway?

Check out the full version right here, and tune in next Tuesday morning for a new page. You can also see all the previous pages in the gallery below.

WoW.comWoW.com’s Weekly Comic: Byron, the Tauren Rogue originally appeared on WoW.com on Tue, 06 Jul 2010 11:00:00 EST. Please see our terms for use of feeds.

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Posted on July 20th, 2010 by World of Warcraft Quest Help and filed under world of warcraft quest help | No Comments »

WoW.com’s Weekly Comic: Byron, the Tauren Rogue

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Welcome to another edition of the WoW.com Weekly Comic, Byron the Tauren Rogue!

Someone’s been taking their crazy pills!

To say Evi is ruthless in her pursuit is the understatement of the century. Just what does she want with Byron? Also, do you think he’s rethinking his earlier showing of mercy? Especially after … well, just read the page and see what happens.

Check out the full version right here, and tune in next Tuesday morning for a new page. You can also see all the previous pages in the gallery below.

Gallery: Byron The Tauren Rogue

WoW.comWoW.com’s Weekly Comic: Byron, the Tauren Rogue originally appeared on WoW.com on Tue, 13 Jul 2010 15:00:00 EST. Please see our terms for use of feeds.

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Posted on July 15th, 2010 by World of Warcraft Quest Help and filed under world of warcraft quest help | No Comments »

Upcoming Goodies: 3.3.3

As well as the technical changes we’ve been seeing on the PTR servers recently, patch 3.3.3 looks to contain some slightly bigger additions to World of Warcraft. As well as a few drastic changes to moves, it appears to contain a couple of new mounts – one of which, dare we say it, looks quite… explosive.

Devoted players have combed over 3.3.3’s files and discovered the two mount models – one called Celestial Steed, a horse that appears to be made out of stars. The other model is a rocket, which is apparently a flying mount. The interesting thing about this model is that it has two seats – a flying mount built for two, perhaps? We’ll see how it works for sure once 3.3.3 hits. For now, keep up to date with 3.3.2 in our forums!

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Posted on March 4th, 2010 by World of Warcraft Quest Help and filed under world of warcraft quest help | 1 Comment »

Ulduar: First Look

Hey raid fans, ready for more epic gear, how about a new epic raid dungeon?  Check out this teaser from WorldofWarcraft.com!

 

As the next step in tiered raid progression in Wrath of the Lich King, Ulduar is set to let players enjoy gorgeous setpieces, sprawling battlefields, and innovative boss encounters. Ulduar’s design aims to provide a fun, unique, and innovative raid experience, and it includes additional challenges and rewards for seasoned raiders.

In this sneak-peek at World of Warcraft’s newest raid dungeon, we’ll take a look at some of the new content that makes Ulduar stand out.

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Posted on March 2nd, 2010 by World of Warcraft Quest Help and filed under world of warcraft quest help | 4 Comments »

Assault on Ruby Sanctum

 

ruby sanctum

 

Patch 3.3.3 may be the next set of content we see in the near future, but that doesn’t mean we don’t have anything else to look forward to. 

Blizzard has announced a new raid for patch 3.3.5. According to their official posting:

"As we prepare for the public testing phase of minor
content patch 3.3.3, some players might come across information
regarding upcoming content that isn’t yet available. To avoid any
confusion, we’d like to tell you about an exciting new raid dungeon we
are working on for content patch 3.3.5.

The Ruby Sanctum

A powerful war party of the Black Dragonflight, led by the fearsome
Twilight dragon, Halion, have launched an assault upon the Ruby Sanctum
beneath Wyrmrest Temple. By destroying the sanctum, the Black
Dragonflight look to crush those that would stand in the way of their
master’s reemergence into Azeroth and to ultimately shatter the
Wyrmrest Accord – the sacred bond that unites the dragonflights.

The battle that is to come will surely deal a crippling blow to the
Red Dragonflight, however, it is up to you to stop this unprecedented
offensive and defend the Ruby Sanctum. First you must face the assault
of Halion’s servants, Saviana Ragefire, Baltharus the Warborn, and
General Zarithrian, before squaring off against Halion the Twilight
Destroyer, a new and deadly force in this realm.

The Ruby Sanctum will feature 10- and 25-player content, Heroic
difficulties and all-new rewards! Stay tuned for more information as we
get closer to its release.
"

More raid content is always welcome, and it’s a nice surprise so soon after Icecrown Citadel opened up more doors in 3.3.2. Really, though, anything in between now and Cataclysm is icing on the proverbial World of Warcraft cake.

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Posted on March 1st, 2010 by World of Warcraft Quest Help and filed under world of warcraft quest help | No Comments »

Test Patch 3.3.3 Notes Updated

The upcoming 3.3.3 patch, which is being tested currently, has received a few tweaks since first going live on PTR servers.

Posting the updated notes on the forums, Blizzard had this to say:

 "

  • All Alert pop-ups now have new and fresh Alert icons.

  • Auction House

    • If the Auction House on a realm is unavailable for any reason, an alert will pop up informing players who attempt to access it.

    • Players can now Right-Click to place an item in the Auction frame.

    • Entire stacks of a specific item type can be placed in the
      Auction frame and several options have been added for choosing how to
      list auctions.


      • Stack Size: If a stack of items has been added to the Auction
        frame, players can select the size of the stack they wish to sell. If
        an invalid stack size is entered (i.e. a stack of 21 Saronite Ore), the
        Create Auction button will be grayed out.

      • Number of Stacks: In addition to selecting the size of a
        stack, players can select how many stacks of an item they wish to sell
        (i.e. if a player has a total of 43 Saronite Ore in the Auction frame,
        they can choose to list 2 stacks of 20, 4 stacks of 10, 8 stacks of 5,
        43 stacks of 1, etc. If the number and amount of stacks listed results
        in a remainder, the left-over items will be placed back in the player’s
        bags automatically).

      • Stack Size and Number of Stacks are linked mathematically
        so that altering the variables of one may automatically calculate the
        amount of the other (i.e. if a player puts 20 in the Stack Size field
        and 43 Saronite Ore are in the Auction frame, the Number of Stacks
        field will change to 2 by default. If a player only wishes to sell one
        stack of 20 Saronite Ore, the Number of Stacks field can be manually
        changed to 1).

      • Price: Players can now choose to input the price of an
        item Per Stack or Per Item by selecting either option from a pull-down.
        If Per Item is selected and a player is selling a stack of that item,
        the Auction House will multiply the selected Per Item price by the
        amount of that item in the stack. If Per Stack is selected, the player
        can enter the total price he or she wishes to charge for each stack of
        that item being listed.

      • Auction Post Completion Bar: If multiple items or stacks
        of items are being listed at once by a player, a Posting completion bar
        will appear showing the total progress of each individual auction being
        listed once the Create Auction button is selected. The greater the
        number of individual listings being made in a single press of the
        Create Auction button, the longer this process will take. Players can
        still browse the Auction House while the Posting completion bar is in
        progress, but moving around will interrupt the progress, similar to
        moving while attempting to create multiple bandages with First Aid.
        Just as with creating bandages, auctions that were completed prior to
        the character moving or otherwise canceling the action will
        successfully be listed.


  • Dungeon Finder

    • The Deserter debuff given to players who leave a dungeon
      prematurely when queuing via the Random Dungeon option has been
      increased to 30 minutes, up from 15 minutes. The cooldown for using the
      Random Dungeon option remains 15 minutes.

    • The Random Dungeon cooldown is no longer displayed as a
      debuff. Instead, players will see the cooldown time remaining displayed
      in the Dungeon Finder window when Random Dungeon or Random Heroic
      Dungeon is selected from the pull-down.

    • If a player in your party has the Deserter debuff, or is
      on cooldown from the Random Dungeon option, his or her character name
      will be displayed in the Dungeon Finder window listed as "On Cooldown,"
      preventing the group from queuing.
    • Anyone in a dungeon party can now re-queue their group
      for a dungeon, as players will still be prompted whether or not to
      accept their chosen role.

    • Players who use the Vote Kick option will now be prompted
      to provide a reason for kicking a party member. This reason will be
      presented to everyone in the party except for the person voted to be
      kicked.

    • When joining as a group, more generous level requirements
      will be used instead of Random Dungeon level requirements so that
      players of different levels joining together will be eligible for a
      greater number of dungeons.

    • Parties randomly created via the Dungeon Finder will
      always be arranged in the party interface from top to bottom in the
      following order: tank, healer, damage, damage, damage.

    • If a random party is created via the Dungeon Finder and a player cannot roll Need on an item, a reason will now be provided.


  • Authenticator Frame: If a player has a Battle.net
    Authenticator attached to his or her account and selects Remember
    Account Name at the login screen, the next time that player logs into
    World of Warcraft, a field to input the Authenticator code will be
    displayed below the password field.

  • The World Map will now provide an option to display
    different levels of a multi-layered dungeon, zone, or city (i.e.
    players can view the map of the Dalaran Sewers without having to be in
    that location).

  • Quest Tracking Feature

    • The Quest Tracking Objectives Frame can now be widened via the Interface Options menu.

    • The short description for a tracked quest is now displayed on the Map in the quest pane.

    • Quest items in a player’s inventory which begin quests now
      each have an exclamation point overlaid on their icons to make them
      more easily identifiable.

    • If a players selects Track Low Level Quests, the quest
      objectives will no longer appear dim on the Map, nor will the
      exclamation points appear dim over NPC heads or on the Mini-Map.

    • Objectives Frame

      • The Objectives Frame will now list the number of quests
        displayed at the top. In addition, players can now click on the word
        "Objectives"
        at the top of the Objectives Frame for a list of
        sorting and filtering options which will determine how quests are
        ordered. Any quests or achievements filtered or sorted out of the
        Objectives Frame are still being tracked and are simply hidden in this
        frame.


        • Sorting[ul]

        • Sort by most difficult quests.

        • Sort by least difficult quests.

        • Sort by quests closest in proximity to the player (this will automatically update as players travel around).

        • Manual sorting: This allows players to Right-Click on each
          quest name in the Objectives Frame and determine in what order they
          should be placed.


      • Filtering

        • Toggle achievement tracking.

        • Toggle completed quest tracking.

        • Toggle tracking quest objectives in other zones.


    • Players can now Shift + Click on a quest objective or
      check the Track Quest box on the Map to track a quest in the Objectives
      Frame.


  • For additional notes on Lua and XML changes please visit the UI & Macros Forum: http://forums.worldofwarcraft.com/board.html?sid=1&forumId=11114


Bug Fixes


  • When speaking to an NPC for which a player has 2 or more quests
    and not all of them are complete, the incomplete quests will now
    correctly show as a gray question marks in the dialog box. In addition,
    repeatable quests will be properly colored as blue exclamation points
    or question marks in the dialog box for NPCs with multiple quests
    available, or for which the player has multiple quests in progress or
    completed.
    "

Seems like most of the changes are aesthetic, or at least to do with making the UI more helpful. Also note the increased support for authenticators – which, rumor has it, Blizzard is considering making mandatory for its online games.

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Posted on February 26th, 2010 by World of Warcraft Quest Help and filed under world of warcraft quest help | No Comments »

Stratics Icecrown Boss Guide: Sindragosa!

 

Sindragosa

 

Our second new guide has gone up – this time, it’s designed to help you fight the fearsome Sindragosa.

Right now, this guide is tailored for 10-man raids on the Normal difficulty; stay tuned for updates for 25-man and Heroic runs!

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Posted on February 23rd, 2010 by World of Warcraft Quest Help and filed under world of warcraft quest help | No Comments »

Patch 3.3.3 Up On Test Realm

 

wow logo

 

The new 3.3.3 patch is now playable on PTR servers, allowing players to experience and give feedback on the upcoming content changes. Nothing major, mind you; 3.3.5 will bring a new raid for us, but the changes are still worth checking out.

The notes read as follows:

"General

 

  • Copied
    Test Realm characters are not copied with their achievement history in
    order to better facilitate the character copy process.

PvP

  • The
    amount of Honor awarded for an Honorable Kill has been increased by
    100% for characters of all levels. Given that all avenues in the game
    which award players with Honor do so with a calculated conversion from
    a specific amount of Honorable Kills, this change means that all Honor
    players can obtain through various means will be increased by 100%. To
    offset against this in two key areas, experience gains in Battlegrounds
    have been reduced by 50% and Honor awarded for completing each
    Wintergrasp weekly quest has been reduced by 50%. When pairing the
    Honor rewarded from Honorable Kills being increased by 100% with the
    50% Honor reduction from Wintergrasp weekly quests, and 50%
    experience-gain reduction from completing objectives in Battlegrounds,
    players will notice no change in the net amount of Honor or experience
    awarded in either case.
  • Battlegrounds
    • The
      Random Battleground system has been added! Similar to the Random
      Dungeon system in the Dungeon Finder, players can now queue for a
      random Battleground.

      • The Random Battleground
        option can be found in the Battleground tab of the PvP frame and is
        only available for level 80 characters at this time.
      • If this option is selected, players may not queue for specific Battlegrounds and a random Battleground simultaneously.
      • Similar
        to the Random Dungeon system, players will not know for which
        Battleground they are chosen when selected from the queue until they
        zone into the Battleground.
      • The Random Battleground option will only allow a group size of 5 players to queue together.
      • Bonus rewards will be offered for choosing the Random Battleground option.
        • Winning
          a Battleground using the Random Battleground option for the first time
          in a day will award players with 30 Honorable Kills worth of additional
          Honor currency and 25 Arena points.
        • Winning additional
          Battlegrounds using the Random Battleground option after the first
          random win will award players with 15 Honorable Kills worth of
          additional Honor currency.
        • Losing a Battleground using
          the Random Battleground option will award players with 5 Honorable
          Kills worth of additional Honor currency.
    • Daily Battleground quests have been removed in place of the Random Battleground option.
    • Battlegrounds will no longer award Marks of Honor.
      • Players
        with existing Marks of Honor can still turn them in to their respective
        faction’s quest givers, including individual marks for those who may
        have more marks for one Battleground than another.
      • Items which previously required Marks of Honor will have their costs adjusted to remove these requirements.
    • Whenever
      a Battleground has the holiday bonus active, it will now be referred to
      as "Call to Arms" in the Battleground tab and Calendar. In addition,
      Call to Arms Battleground Honor rewards have been changed.

      • Choosing
        a specific Battleground with the Call to Arms bonus active will yield
        the exact same rewards as when choosing the Random Battleground option.

        • Winning
          a Call to Arms Battleground for the first time in a day will award
          players with 30 Honorable Kills worth of additional Honor currency and
          25 Arena points.
        • Additional Call to Arms Battleground
          victories after the first win for a player that day will award them
          with 15 Honorable Kills worth of additional Honor currency.
        • Losing a Call to Arms Battleground will award players with 5 Honorable Kills worth of additional Honor currency.
      • When
        using the Random Battleground option, players will not receive
        additional rewards if the Battleground chosen under the Call to Arms
        bonuses. In addition, the rewards for the first victory of the day
        cannot be earned more than once, regardless of whether or not it is
        obtained from the Random Battleground system or the Call to Arms
        Battleground.
  • Wintergrasp
    • The
      internal balance system now only changes when a faction achieves 2
      consecutive defenses after an initial capture of Wintergrasp, up from
      1. More details can be found on our PvP forum.

Dungeons & Raids

  • Culling of Stratholme
    • Players may now skip the initial introduction dialog to this dungeon once they have completed it at least once.

Classes: General

  • Several
    raid buffs have had their ranges increased to 100 yards, up from 45
    yards, to prevent select buffs from repeatedly getting applied and
    removed during highly mobile encounters. Some buffs, such as paladin
    auras, totems, shouts and Blood Pact are intentionally meant to have
    shorter ranges and remain unchanged.

Death Knights

  • Icy Touch: This ability now causes a very high amount of threat while the death knight is in Frost Presence.
  • Rune
    of Razorice: Now stacks 5 stacks of 2% Frost Vulnerability instead of
    10 stacks of 1% Frost Vulnerability. Proc chance changed to 100%.
  • Talents
    • Blood
      • Abomination’s
        Might: This effect is now passive instead of being a proc on certain
        strikes. Rank 1 is 5% attack power and Rank 2 is 10% attack power. The
        self strength buff remains unchanged.
      • Will of the
        Necropolis: There is no longer a cooldown on the frequency at which
        this talent can be activated. In addition, this ability can now also be
        triggered by damage which deals less than 5% of your health.
    • Frost
      • Endless
        Winter: No longer causes Frost Fever to be applied by Chains of Ice,
        but instead grants 2/4% strength. The previous functionality of this
        talent can now be attained via the Glyph of Chains of Ice.
      • Improved Icy Talons: This effect is now passive instead of being a proc. The self haste buff remains unchanged.
      • Nerves of Cold Steel: Now increases off-hand damage by 8/16/25%, up from 5/10/15%.
      • Unbreakable Armor: The amount of strength granted is now 20%, up from 10%.
    • Unholy
      • Scourge
        Strike: Now deals 70% weapon damage, plus 12% of physical damage done
        as shadow damage for each of the death knight’s diseases on the target.
        The net result should be larger strikes with no diseases present, while
        maximum damage with all diseases applied to the target should stay the
        same.

Hunters

  • Talents
    • Beast Mastery
      • Ferocious Inspiration: This ability is now an aura and provides 1/2/3% damage to all party or raid members within 100 yards.

Mages

  • Frostbolt: Spell power scaling on this spell has been increased by approximately 5%.
  • Talents
    • Arcane
      • Arcane
        Empowerment: This effect is now passive instead of being a proc off of
        critical strikes. The self damage buff remains unchanged.
      • Incanter’s
        Absorption: This talent now only grants additional spell power when
        damage is absorbed by Mana Shield, Frost Ward, Fire Ward, or Ice
        Barrier. The limit of 5% of the mage’s health on the spell power buff
        has been removed.
    • Fire
      • Burning Soul: Threat reduction is now 10/20%, up from 5/10%.
    • Frost
      • Brain
        Freeze: This talent now allows your next Fireball or Frostfire Bolt to
        be instant and cost no mana. There is a small internal cooldown to keep
        the Frostfire Bolt from immediately triggering Brain Freeze again.

Priests

  • Talents
    • Discipline
      • Renewed Hope: now has a 60-second duration, up from 20 seconds, but a 20-second cooldown.

Rogues

  • Rupture: The damage-over-time component of this ability can now produce critical strikes.
  • Talents
    • Subtlety
      • Filthy
        Tricks: Now Reduces the cooldown by 5/10 seconds and energy cost by
        5/10 of Tricks of the Trade, Distract and Shadowstep abilities, and
        reduces the cooldown of Preparation by 1.5/3 minutes.
      • Ghostly Strike: If the rogue has a dagger equipped, this ability now deals 180% weapon damage instead of 125%.
      • Hemorrhage: If the rogue has a dagger equipped, this ability now deals 160% weapon damage instead of 110%.
      • Slaughter from the Shadows: Now adds 1/2/3/4/5% damage to all attacks in addition to its current effects.
      • Waylay: The debuff from this talent can now be caused by Backstab in addition to Ambush.

Shaman

  • Flame Shock: The damage-over-time component of this ability can now produce critical strikes and is affected by spell haste.
  • Talents
    • Elemental Combat
      • Elemental Oath: This ability is now always on as a passive aura.
    • Enhancement
      • Unleashed Rage: This ability is now always on as a passive aura.

Warlocks

  • Immolate: The damage-over-time component of this spell can now produce critical strikes.
  • Talents
    • Demonology
      • Demonic Pact: This effect now has a 45-second duration, up from 12 seconds, and a 20-second internal cooldown.

Warriors

  • Revenge: Damage done by this ability (base and scaling) increased by 50%.
  • Talents
    • Fury
      • Rampage: This effect is now passive instead of being a proc from critical strikes.

Items

  • Frozo
    the Renowned has moved into the Dalaran Magus Commerce Exchange and
    will be trading your Frozen Orbs for various other trade goods.
  • Glyphs
    • Death Knights
      • Glyph of Chains of Ice: Now causes Chains of Ice to apply Frost Fever instead of dealing damage.
      • Glyph of Disease: When this glyph causes Frost Fever to be refreshed, it will now also trigger a refresh of Icy Talons.
    • Mages
      • Glyph
        of Fireball: No longer increases critical strike chance of Fireball.
        Instead, it now reduces the cast time of Fireball by 0.15 seconds.
  • Mechanostriders: Summoning any of these mounts is now perfectly mechanical-sounding!

Professions

  • Runed Orbs: Recipes which require this item have had their material requirements significantly reduced.
  • Fishing
    • The
      "Monsterbelly Appetite" daily fishing quest has changed so it now takes
      place outside the Violet Hold in Dalaran. The quest still requires a
      Severed Arm and has been renamed to "Disarmed!"
  • Inscription
    • Most recipes that required 2 inks now only require 1.
  • Mining
    • Titansteel Bar: Creating this item no longer results in a cooldown.
  • Tailoring
    • Glacial Bag: Creating this item now invokes a 7-day cooldown.
    • The cooldown and location requirements have been removed from creating Moonshroud, Spellweave and Ebonweave.

Quests

  • Many quests which require vehicles have had their vehicle mechanics updated and improved in the interest of fun.

User Interface

  • All Alert pop-ups now have new and fresh Alert icons.
  • Auction House
    • If the Auction House on a realm is unavailable for any reason, an alert will pop up informing players who attempt to access it.
    • Players can now Right-Click to place an item in the Auction frame.
    • Entire
      stacks of a specific item type can be placed in the Auction frame and
      several options have been added for choosing how to list auctions.

      • Stack
        Size: If a stack of items has been added to the Auction frame, players
        can select the size of the stack they wish to sell. If an invalid stack
        size is entered (i.e. a stack of 21 Saronite Ore), the Create Auction
        button will be grayed out.
      • Number of Stacks: In addition
        to selecting the size of a stack, players can select how many stacks of
        an item they wish to sell (i.e. if a player has a total of 43 Saronite
        Ore in the Auction frame, they can choose to list 2 stacks of 20, 4
        stacks of 10, 8 stacks of 5, 43 stacks of 1, etc. If the number and
        amount of stacks listed results in a remainder, the left-over items
        will be placed back in the player’s bags automatically).
      • Stack
        Size and Number of Stacks are linked mathematically so that altering
        the variables of one may automatically calculate the amount of the
        other (i.e. if a player puts 20 in the Stack Size field and 43 Saronite
        Ore are in the Auction frame, the Number of Stacks field will change to
        2 by default. If a player only wishes to sell one stack of 20 Saronite
        Ore, the Number of Stacks field can be manually changed to 1).
      • Price:
        Players can now choose to input the price of an item Per Stack or Per
        Item by selecting either option from a pull-down. If Per Item is
        selected and a player is selling a stack of that item, the Auction
        House will multiply the selected Per Item price by the amount of that
        item in the stack. If Per Stack is selected, the player can enter the
        total price he or she wishes to charge for each stack of that item
        being listed.
      • Auction Post Completion Bar: If multiple
        items or stacks of items are being listed at once by a player, a
        Posting completion bar will appear showing the total progress of each
        individual auction being listed once the Create Auction button is
        selected. The greater the number of individual listings being made in a
        single press of the Create Auction button, the longer this process will
        take. Players can still browse the Auction House while the Posting
        completion bar is in progress, but moving around will interrupt the
        progress, similar to moving while attempting to create multiple
        bandages with First Aid. Just as with creating bandages, auctions that
        were completed prior to the character moving or otherwise canceling the
        actions will successfully be listed.
  • Dungeon Finder
    • The
      Deserter debuff given to players who leave a dungeon prematurely when
      queuing via the Random Dungeon option has been increased to 30 minutes,
      up from 15 minutes. The cooldown for using the Random Dungeon option
      remains 15 minutes.
    • The Random Dungeon cooldown is no
      longer displayed as a debuff. Instead, players will see the cooldown
      time remaining displayed in the Dungeon Finder window when Random
      Dungeon or Random Heroic Dungeon is selected from the pull-down.
    • If
      a player in your party has the Deserter debuff, or is on cooldown from
      the Random Dungeon option, his or her character name will be displayed
      in the Dungeon Finder window listed as "On Cooldown," preventing the
      group from queuing.
    • Anyone in a dungeon party can now
      re-queue their group for a dungeon, as players will still be prompted
      whether or not to accept their chosen role.
    • Players who
      use the Vote Kick option will now be prompted to provide a reason for
      kicking a party member. This reason will be presented to everyone in
      the party except for the person voted to be kicked.
    • When
      joining as a group, more generous level requirements will be used
      instead of Random Dungeon level requirements so that players of
      different levels joining together will be eligible for a greater number
      of dungeons.
    • World Event bosses (such as Ahune for the
      Fire Festival) will now be accessible through the Dungeon Finder.
      Players must use the Dungeon Finder to access these bosses.
    • Parties
      randomly created via the Dungeon Finder will always be arranged in the
      party interface from top to bottom in the following order: tank,
      healer, damage, damage, damage.
    • If a random party is created via the Dungeon Finder and a player cannot roll Need on an item, a reason will now be provided.
  • Authenticator
    Frame: If a player has a Battle.net Authenticator attached to his or
    her account and selects Remember Account Name at the login screen, the
    next time that player logs into World of Warcraft, a field to input the
    Authenticator code will be displayed below the password field.
  • The
    World Map will now provide an option to display different levels of a
    multi-layered dungeon, zone, or city (i.e. players can view the map of
    the Dalaran Sewers without having to be in that location).
  • Quest Tracking Feature
    • The Quest Tracking Objectives Frame can now be widened via the Interface Options menu.
    • The short description for a tracked quest is now displayed on the Map in the quest pane.
    • Quest
      items in a player’s inventory which begin quests now each have an
      exclamation point overlaid on their icons to make them more easily
      identifiable.
    • If a players selects Track Low Level
      Quests, the quest objectives will no longer appear dim on the Map, nor
      will the exclamation points appear dim over NPC heads or on the
      Mini-Map.
    • Objectives Frame
      • The
        Objectives Frame will now list the number of quests displayed at the
        top. In addition, players can now click on the word "Objectives" at the
        top of the Objectives Frame for a list of sorting and filtering options
        which will determine how quests are ordered. Any quests or achievements
        filtered or sorted out of the Objectives Frame are still being tracked
        and are simply hidden in this frame.

        • Sorting
          • Sort by most difficult quests.
          • Sort by least difficult quests.
          • Sort by quests closest in proximity to the player (this will automatically update as players travel around).
          • Manual
            sorting: This allows players to Right-Click on each quest name in the
            Objectives Frame and determine in what order they should be placed.
        • Filtering
          • Toggle achievement tracking.
          • Toggle completed quest tracking.
          • Toggle tracking quest objectives in other zones.
      • Players
        can now Shift + Click on a quest objective or check the Track Quest box
        on the Map to track a quest in the Objectives Frame.
  • For additional notes on Lua and XML changes please visit the UI & Macros forum.

Bug Fixes

  • When
    speaking to an NPC for which a player has 2 or more quests and not all
    of them are complete, the incomplete quests will now correctly show as
    a gray question marks in the dialog box. In addition, repeatable quests
    will be properly colored as blue exclamation points or question marks
    in the dialog box for NPCs with multiple quests available, or for which
    the player has multiple quests in progress or completed."

As far as highlights go, it looks like the Honor changes we reported earlier are coming sooner than expected. Keep in mind, 3.3.2 is still the active patch – we don’t have a solid release date for 3.3.5 as of yet. Stay tuned for more news about the update!

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Posted on February 20th, 2010 by World of Warcraft Quest Help and filed under world of warcraft quest help | No Comments »
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