World of Warcraft Quest Help
*This site is dedicated to World of Warcraft quest help. What exactly is World of Warcraft anyway?. It is an online P.C. game that you can play with people all over the world. Once you choose a race and a class you can name and customize your avatar with hair style, color, face, skin color and other things.
Once you’ve customized your avatar, you can pick up quests from NPC’s (Non-Playable Characters). They will usually send you to kill things or collect things. When you turn in the quests, you get rewarded with items. You can also learn professions such as Jewel crafting, Tailoring, Alchemy, Enchanting, Leather working, Blacksmithing or Engineering. To make things to help you along the way.
In some instances you will need to play with other players to achieve the end result of certain quests. You can go into dungeons and raids with up to 25 people. You can also PVP (Player vs Player) just to kill others. When you die, you do not have to restart the game. You will appear at a graveyard as a ghost and then you can run back to where your body was left when you died.
Visit this site for all your World of Warcraft quest help needs.
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Best World of Warcraft Gold Guide – Make 600+ Gold An Hour
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WoW.com’s Weekly Comic: Byron, the Tauren Rogue
Filed under: WoW.com’s Weekly Comic
Well, they’ve made it out into the Deeprun Tram. It doesn’t bother anyone else that it’s eerily quiet? No? Ah, I suppose it’s just me, then …
Also, please pardon any “artistic licensing” I’ve taken with the tram. I originally had the train several cars long, but was then informed that it’s only three cars. It’s been a little while since I escaped out of Stormwind. Doesn’t the tram look more interesting as a London-style train station, anyway?
Check out the full version right here, and tune in next Tuesday morning for a new page. You can also see all the previous pages in the gallery below.
Gallery: Byron The Tauren Rogue
WoW.com’s Weekly Comic: Byron, the Tauren Rogue originally appeared on WoW.com on Tue, 06 Jul 2010 11:00:00 EST. Please see our terms for use of feeds.
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WoW.com’s Weekly Comic: Byron, the Tauren Rogue
Filed under: WoW.com’s Weekly Comic
Welcome to another edition of the WoW.com Weekly Comic, Byron the Tauren Rogue!
Someone’s been taking their crazy pills!
To say Evi is ruthless in her pursuit is the understatement of the century. Just what does she want with Byron? Also, do you think he’s rethinking his earlier showing of mercy? Especially after … well, just read the page and see what happens.
Check out the full version right here, and tune in next Tuesday morning for a new page. You can also see all the previous pages in the gallery below.
Gallery: Byron The Tauren Rogue
WoW.com’s Weekly Comic: Byron, the Tauren Rogue originally appeared on WoW.com on Tue, 13 Jul 2010 15:00:00 EST. Please see our terms for use of feeds.
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Upcoming Goodies: 3.3.3
As well as the technical changes we’ve been seeing on the PTR servers recently, patch 3.3.3 looks to contain some slightly bigger additions to World of Warcraft. As well as a few drastic changes to moves, it appears to contain a couple of new mounts – one of which, dare we say it, looks quite… explosive.
Devoted players have combed over 3.3.3’s files and discovered the two mount models – one called Celestial Steed, a horse that appears to be made out of stars. The other model is a rocket, which is apparently a flying mount. The interesting thing about this model is that it has two seats – a flying mount built for two, perhaps? We’ll see how it works for sure once 3.3.3 hits. For now, keep up to date with 3.3.2 in our forums!
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Ulduar: First Look
Hey raid fans, ready for more epic gear, how about a new epic raid dungeon? Check out this teaser from WorldofWarcraft.com!
As the next step in tiered raid progression in Wrath of the Lich King, Ulduar is set to let players enjoy gorgeous setpieces, sprawling battlefields, and innovative boss encounters. Ulduar’s design aims to provide a fun, unique, and innovative raid experience, and it includes additional challenges and rewards for seasoned raiders.
In this sneak-peek at World of Warcraft’s newest raid dungeon, we’ll take a look at some of the new content that makes Ulduar stand out.
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Assault on Ruby Sanctum
Patch 3.3.3 may be the next set of content we see in the near future, but that doesn’t mean we don’t have anything else to look forward to.
Blizzard has announced a new raid for patch 3.3.5. According to their official posting:
"As we prepare for the public testing phase of minor
content patch 3.3.3, some players might come across information
regarding upcoming content that isn’t yet available. To avoid any
confusion, we’d like to tell you about an exciting new raid dungeon we
are working on for content patch 3.3.5.
The Ruby Sanctum
A powerful war party of the Black Dragonflight, led by the fearsome
Twilight dragon, Halion, have launched an assault upon the Ruby Sanctum
beneath Wyrmrest Temple. By destroying the sanctum, the Black
Dragonflight look to crush those that would stand in the way of their
master’s reemergence into Azeroth and to ultimately shatter the
Wyrmrest Accord – the sacred bond that unites the dragonflights.
The battle that is to come will surely deal a crippling blow to the
Red Dragonflight, however, it is up to you to stop this unprecedented
offensive and defend the Ruby Sanctum. First you must face the assault
of Halion’s servants, Saviana Ragefire, Baltharus the Warborn, and
General Zarithrian, before squaring off against Halion the Twilight
Destroyer, a new and deadly force in this realm.
The Ruby Sanctum will feature 10- and 25-player content, Heroic
difficulties and all-new rewards! Stay tuned for more information as we
get closer to its release."
More raid content is always welcome, and it’s a nice surprise so soon after Icecrown Citadel opened up more doors in 3.3.2. Really, though, anything in between now and Cataclysm is icing on the proverbial World of Warcraft cake.
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Test Patch 3.3.3 Notes Updated
The upcoming 3.3.3 patch, which is being tested currently, has received a few tweaks since first going live on PTR servers.
Posting the updated notes on the forums, Blizzard had this to say:
"
- All Alert pop-ups now have new and fresh Alert icons.
- Auction House
- If the Auction House on a realm is unavailable for any reason, an alert will pop up informing players who attempt to access it.
- Players can now Right-Click to place an item in the Auction frame.
- Entire stacks of a specific item type can be placed in the
Auction frame and several options have been added for choosing how to
list auctions.- Stack Size: If a stack of items has been added to the Auction
frame, players can select the size of the stack they wish to sell. If
an invalid stack size is entered (i.e. a stack of 21 Saronite Ore), the
Create Auction button will be grayed out.
- Number of Stacks: In addition to selecting the size of a
stack, players can select how many stacks of an item they wish to sell
(i.e. if a player has a total of 43 Saronite Ore in the Auction frame,
they can choose to list 2 stacks of 20, 4 stacks of 10, 8 stacks of 5,
43 stacks of 1, etc. If the number and amount of stacks listed results
in a remainder, the left-over items will be placed back in the player’s
bags automatically).
- Stack Size and Number of Stacks are linked mathematically
so that altering the variables of one may automatically calculate the
amount of the other (i.e. if a player puts 20 in the Stack Size field
and 43 Saronite Ore are in the Auction frame, the Number of Stacks
field will change to 2 by default. If a player only wishes to sell one
stack of 20 Saronite Ore, the Number of Stacks field can be manually
changed to 1).
- Price: Players can now choose to input the price of an
item Per Stack or Per Item by selecting either option from a pull-down.
If Per Item is selected and a player is selling a stack of that item,
the Auction House will multiply the selected Per Item price by the
amount of that item in the stack. If Per Stack is selected, the player
can enter the total price he or she wishes to charge for each stack of
that item being listed.
- Auction Post Completion Bar: If multiple items or stacks
of items are being listed at once by a player, a Posting completion bar
will appear showing the total progress of each individual auction being
listed once the Create Auction button is selected. The greater the
number of individual listings being made in a single press of the
Create Auction button, the longer this process will take. Players can
still browse the Auction House while the Posting completion bar is in
progress, but moving around will interrupt the progress, similar to
moving while attempting to create multiple bandages with First Aid.
Just as with creating bandages, auctions that were completed prior to
the character moving or otherwise canceling the action will
successfully be listed.
- Stack Size: If a stack of items has been added to the Auction
- If the Auction House on a realm is unavailable for any reason, an alert will pop up informing players who attempt to access it.
- Dungeon Finder
- The Deserter debuff given to players who leave a dungeon
prematurely when queuing via the Random Dungeon option has been
increased to 30 minutes, up from 15 minutes. The cooldown for using the
Random Dungeon option remains 15 minutes.
- The Random Dungeon cooldown is no longer displayed as a
debuff. Instead, players will see the cooldown time remaining displayed
in the Dungeon Finder window when Random Dungeon or Random Heroic
Dungeon is selected from the pull-down.
- If a player in your party has the Deserter debuff, or is
on cooldown from the Random Dungeon option, his or her character name
will be displayed in the Dungeon Finder window listed as "On Cooldown,"
preventing the group from queuing.
- Anyone in a dungeon party can now re-queue their group
for a dungeon, as players will still be prompted whether or not to
accept their chosen role.
- Players who use the Vote Kick option will now be prompted
to provide a reason for kicking a party member. This reason will be
presented to everyone in the party except for the person voted to be
kicked.
- When joining as a group, more generous level requirements
will be used instead of Random Dungeon level requirements so that
players of different levels joining together will be eligible for a
greater number of dungeons.
- Parties randomly created via the Dungeon Finder will
always be arranged in the party interface from top to bottom in the
following order: tank, healer, damage, damage, damage.
- If a random party is created via the Dungeon Finder and a player cannot roll Need on an item, a reason will now be provided.
- The Deserter debuff given to players who leave a dungeon
- Authenticator Frame: If a player has a Battle.net
Authenticator attached to his or her account and selects Remember
Account Name at the login screen, the next time that player logs into
World of Warcraft, a field to input the Authenticator code will be
displayed below the password field.
- The World Map will now provide an option to display
different levels of a multi-layered dungeon, zone, or city (i.e.
players can view the map of the Dalaran Sewers without having to be in
that location).
- Quest Tracking Feature
- The Quest Tracking Objectives Frame can now be widened via the Interface Options menu.
- The short description for a tracked quest is now displayed on the Map in the quest pane.
- Quest items in a player’s inventory which begin quests now
each have an exclamation point overlaid on their icons to make them
more easily identifiable.
- If a players selects Track Low Level Quests, the quest
objectives will no longer appear dim on the Map, nor will the
exclamation points appear dim over NPC heads or on the Mini-Map.
- Objectives Frame
- The Objectives Frame will now list the number of quests
displayed at the top. In addition, players can now click on the word
"Objectives" at the top of the Objectives Frame for a list of
sorting and filtering options which will determine how quests are
ordered. Any quests or achievements filtered or sorted out of the
Objectives Frame are still being tracked and are simply hidden in this
frame.- Sorting[ul]
- Sort by most difficult quests.
- Sort by least difficult quests.
- Sort by quests closest in proximity to the player (this will automatically update as players travel around).
- Manual sorting: This allows players to Right-Click on each
quest name in the Objectives Frame and determine in what order they
should be placed.
- Sorting[ul]
- Filtering
- Toggle achievement tracking.
- Toggle completed quest tracking.
- Toggle tracking quest objectives in other zones.
- Toggle achievement tracking.
- The Objectives Frame will now list the number of quests
- Players can now Shift + Click on a quest objective or
check the Track Quest box on the Map to track a quest in the Objectives
Frame.
- The Quest Tracking Objectives Frame can now be widened via the Interface Options menu.
- For additional notes on Lua and XML changes please visit the UI & Macros Forum: http://forums.worldofwarcraft.com/board.html?sid=1&forumId=11114
Bug Fixes
- When speaking to an NPC for which a player has 2 or more quests
and not all of them are complete, the incomplete quests will now
correctly show as a gray question marks in the dialog box. In addition,
repeatable quests will be properly colored as blue exclamation points
or question marks in the dialog box for NPCs with multiple quests
available, or for which the player has multiple quests in progress or
completed."
Seems like most of the changes are aesthetic, or at least to do with making the UI more helpful. Also note the increased support for authenticators – which, rumor has it, Blizzard is considering making mandatory for its online games.
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Stratics Icecrown Boss Guide: Sindragosa!
Our second new guide has gone up – this time, it’s designed to help you fight the fearsome Sindragosa.
Right now, this guide is tailored for 10-man raids on the Normal difficulty; stay tuned for updates for 25-man and Heroic runs!
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Patch 3.3.3 Up On Test Realm
The new 3.3.3 patch is now playable on PTR servers, allowing players to experience and give feedback on the upcoming content changes. Nothing major, mind you; 3.3.5 will bring a new raid for us, but the changes are still worth checking out.
The notes read as follows:
"General
- Copied
Test Realm characters are not copied with their achievement history in
order to better facilitate the character copy process.
PvP
- The
amount of Honor awarded for an Honorable Kill has been increased by
100% for characters of all levels. Given that all avenues in the game
which award players with Honor do so with a calculated conversion from
a specific amount of Honorable Kills, this change means that all Honor
players can obtain through various means will be increased by 100%. To
offset against this in two key areas, experience gains in Battlegrounds
have been reduced by 50% and Honor awarded for completing each
Wintergrasp weekly quest has been reduced by 50%. When pairing the
Honor rewarded from Honorable Kills being increased by 100% with the
50% Honor reduction from Wintergrasp weekly quests, and 50%
experience-gain reduction from completing objectives in Battlegrounds,
players will notice no change in the net amount of Honor or experience
awarded in either case. - Battlegrounds
- The
Random Battleground system has been added! Similar to the Random
Dungeon system in the Dungeon Finder, players can now queue for a
random Battleground.- The Random Battleground
option can be found in the Battleground tab of the PvP frame and is
only available for level 80 characters at this time. - If this option is selected, players may not queue for specific Battlegrounds and a random Battleground simultaneously.
- Similar
to the Random Dungeon system, players will not know for which
Battleground they are chosen when selected from the queue until they
zone into the Battleground. - The Random Battleground option will only allow a group size of 5 players to queue together.
- Bonus rewards will be offered for choosing the Random Battleground option.
- Winning
a Battleground using the Random Battleground option for the first time
in a day will award players with 30 Honorable Kills worth of additional
Honor currency and 25 Arena points. - Winning additional
Battlegrounds using the Random Battleground option after the first
random win will award players with 15 Honorable Kills worth of
additional Honor currency. - Losing a Battleground using
the Random Battleground option will award players with 5 Honorable
Kills worth of additional Honor currency.
- Winning
- The Random Battleground
- Daily Battleground quests have been removed in place of the Random Battleground option.
- Battlegrounds will no longer award Marks of Honor.
- Players
with existing Marks of Honor can still turn them in to their respective
faction’s quest givers, including individual marks for those who may
have more marks for one Battleground than another. - Items which previously required Marks of Honor will have their costs adjusted to remove these requirements.
- Players
- Whenever
a Battleground has the holiday bonus active, it will now be referred to
as "Call to Arms" in the Battleground tab and Calendar. In addition,
Call to Arms Battleground Honor rewards have been changed.- Choosing
a specific Battleground with the Call to Arms bonus active will yield
the exact same rewards as when choosing the Random Battleground option.- Winning
a Call to Arms Battleground for the first time in a day will award
players with 30 Honorable Kills worth of additional Honor currency and
25 Arena points. - Additional Call to Arms Battleground
victories after the first win for a player that day will award them
with 15 Honorable Kills worth of additional Honor currency. - Losing a Call to Arms Battleground will award players with 5 Honorable Kills worth of additional Honor currency.
- Winning
- When
using the Random Battleground option, players will not receive
additional rewards if the Battleground chosen under the Call to Arms
bonuses. In addition, the rewards for the first victory of the day
cannot be earned more than once, regardless of whether or not it is
obtained from the Random Battleground system or the Call to Arms
Battleground.
- Choosing
- The
- Wintergrasp
- The
internal balance system now only changes when a faction achieves 2
consecutive defenses after an initial capture of Wintergrasp, up from
1. More details can be found on our PvP forum.
- The
Dungeons & Raids
- Culling of Stratholme
- Players may now skip the initial introduction dialog to this dungeon once they have completed it at least once.
Classes: General
- Several
raid buffs have had their ranges increased to 100 yards, up from 45
yards, to prevent select buffs from repeatedly getting applied and
removed during highly mobile encounters. Some buffs, such as paladin
auras, totems, shouts and Blood Pact are intentionally meant to have
shorter ranges and remain unchanged.
Death Knights
- Icy Touch: This ability now causes a very high amount of threat while the death knight is in Frost Presence.
- Rune
of Razorice: Now stacks 5 stacks of 2% Frost Vulnerability instead of
10 stacks of 1% Frost Vulnerability. Proc chance changed to 100%. - Talents
- Blood
- Abomination’s
Might: This effect is now passive instead of being a proc on certain
strikes. Rank 1 is 5% attack power and Rank 2 is 10% attack power. The
self strength buff remains unchanged. - Will of the
Necropolis: There is no longer a cooldown on the frequency at which
this talent can be activated. In addition, this ability can now also be
triggered by damage which deals less than 5% of your health.
- Abomination’s
- Frost
- Endless
Winter: No longer causes Frost Fever to be applied by Chains of Ice,
but instead grants 2/4% strength. The previous functionality of this
talent can now be attained via the Glyph of Chains of Ice. - Improved Icy Talons: This effect is now passive instead of being a proc. The self haste buff remains unchanged.
- Nerves of Cold Steel: Now increases off-hand damage by 8/16/25%, up from 5/10/15%.
- Unbreakable Armor: The amount of strength granted is now 20%, up from 10%.
- Endless
- Unholy
- Scourge
Strike: Now deals 70% weapon damage, plus 12% of physical damage done
as shadow damage for each of the death knight’s diseases on the target.
The net result should be larger strikes with no diseases present, while
maximum damage with all diseases applied to the target should stay the
same.
- Scourge
- Blood
Hunters
- Talents
- Beast Mastery
- Ferocious Inspiration: This ability is now an aura and provides 1/2/3% damage to all party or raid members within 100 yards.
- Beast Mastery
Mages
- Frostbolt: Spell power scaling on this spell has been increased by approximately 5%.
- Talents
- Arcane
- Arcane
Empowerment: This effect is now passive instead of being a proc off of
critical strikes. The self damage buff remains unchanged. - Incanter’s
Absorption: This talent now only grants additional spell power when
damage is absorbed by Mana Shield, Frost Ward, Fire Ward, or Ice
Barrier. The limit of 5% of the mage’s health on the spell power buff
has been removed.
- Arcane
- Fire
- Burning Soul: Threat reduction is now 10/20%, up from 5/10%.
- Frost
- Brain
Freeze: This talent now allows your next Fireball or Frostfire Bolt to
be instant and cost no mana. There is a small internal cooldown to keep
the Frostfire Bolt from immediately triggering Brain Freeze again.
- Brain
- Arcane
Priests
- Talents
- Discipline
- Renewed Hope: now has a 60-second duration, up from 20 seconds, but a 20-second cooldown.
- Discipline
Rogues
- Rupture: The damage-over-time component of this ability can now produce critical strikes.
- Talents
- Subtlety
- Filthy
Tricks: Now Reduces the cooldown by 5/10 seconds and energy cost by
5/10 of Tricks of the Trade, Distract and Shadowstep abilities, and
reduces the cooldown of Preparation by 1.5/3 minutes. - Ghostly Strike: If the rogue has a dagger equipped, this ability now deals 180% weapon damage instead of 125%.
- Hemorrhage: If the rogue has a dagger equipped, this ability now deals 160% weapon damage instead of 110%.
- Slaughter from the Shadows: Now adds 1/2/3/4/5% damage to all attacks in addition to its current effects.
- Waylay: The debuff from this talent can now be caused by Backstab in addition to Ambush.
- Filthy
- Subtlety
Shaman
- Flame Shock: The damage-over-time component of this ability can now produce critical strikes and is affected by spell haste.
- Talents
- Elemental Combat
- Elemental Oath: This ability is now always on as a passive aura.
- Enhancement
- Unleashed Rage: This ability is now always on as a passive aura.
- Elemental Combat
Warlocks
- Immolate: The damage-over-time component of this spell can now produce critical strikes.
- Talents
- Demonology
- Demonic Pact: This effect now has a 45-second duration, up from 12 seconds, and a 20-second internal cooldown.
- Demonology
Warriors
- Revenge: Damage done by this ability (base and scaling) increased by 50%.
- Talents
- Fury
- Rampage: This effect is now passive instead of being a proc from critical strikes.
- Fury
Items
- Frozo
the Renowned has moved into the Dalaran Magus Commerce Exchange and
will be trading your Frozen Orbs for various other trade goods. - Glyphs
- Death Knights
- Glyph of Chains of Ice: Now causes Chains of Ice to apply Frost Fever instead of dealing damage.
- Glyph of Disease: When this glyph causes Frost Fever to be refreshed, it will now also trigger a refresh of Icy Talons.
- Mages
- Glyph
of Fireball: No longer increases critical strike chance of Fireball.
Instead, it now reduces the cast time of Fireball by 0.15 seconds.
- Glyph
- Death Knights
- Mechanostriders: Summoning any of these mounts is now perfectly mechanical-sounding!
Professions
- Runed Orbs: Recipes which require this item have had their material requirements significantly reduced.
- Fishing
- The
"Monsterbelly Appetite" daily fishing quest has changed so it now takes
place outside the Violet Hold in Dalaran. The quest still requires a
Severed Arm and has been renamed to "Disarmed!"
- The
- Inscription
- Most recipes that required 2 inks now only require 1.
- Mining
- Titansteel Bar: Creating this item no longer results in a cooldown.
- Tailoring
- Glacial Bag: Creating this item now invokes a 7-day cooldown.
- The cooldown and location requirements have been removed from creating Moonshroud, Spellweave and Ebonweave.
Quests
- Many quests which require vehicles have had their vehicle mechanics updated and improved in the interest of fun.
User Interface
- All Alert pop-ups now have new and fresh Alert icons.
- Auction House
- If the Auction House on a realm is unavailable for any reason, an alert will pop up informing players who attempt to access it.
- Players can now Right-Click to place an item in the Auction frame.
- Entire
stacks of a specific item type can be placed in the Auction frame and
several options have been added for choosing how to list auctions.- Stack
Size: If a stack of items has been added to the Auction frame, players
can select the size of the stack they wish to sell. If an invalid stack
size is entered (i.e. a stack of 21 Saronite Ore), the Create Auction
button will be grayed out. - Number of Stacks: In addition
to selecting the size of a stack, players can select how many stacks of
an item they wish to sell (i.e. if a player has a total of 43 Saronite
Ore in the Auction frame, they can choose to list 2 stacks of 20, 4
stacks of 10, 8 stacks of 5, 43 stacks of 1, etc. If the number and
amount of stacks listed results in a remainder, the left-over items
will be placed back in the player’s bags automatically). - Stack
Size and Number of Stacks are linked mathematically so that altering
the variables of one may automatically calculate the amount of the
other (i.e. if a player puts 20 in the Stack Size field and 43 Saronite
Ore are in the Auction frame, the Number of Stacks field will change to
2 by default. If a player only wishes to sell one stack of 20 Saronite
Ore, the Number of Stacks field can be manually changed to 1). - Price:
Players can now choose to input the price of an item Per Stack or Per
Item by selecting either option from a pull-down. If Per Item is
selected and a player is selling a stack of that item, the Auction
House will multiply the selected Per Item price by the amount of that
item in the stack. If Per Stack is selected, the player can enter the
total price he or she wishes to charge for each stack of that item
being listed. - Auction Post Completion Bar: If multiple
items or stacks of items are being listed at once by a player, a
Posting completion bar will appear showing the total progress of each
individual auction being listed once the Create Auction button is
selected. The greater the number of individual listings being made in a
single press of the Create Auction button, the longer this process will
take. Players can still browse the Auction House while the Posting
completion bar is in progress, but moving around will interrupt the
progress, similar to moving while attempting to create multiple
bandages with First Aid. Just as with creating bandages, auctions that
were completed prior to the character moving or otherwise canceling the
actions will successfully be listed.
- Stack
- Dungeon Finder
- The
Deserter debuff given to players who leave a dungeon prematurely when
queuing via the Random Dungeon option has been increased to 30 minutes,
up from 15 minutes. The cooldown for using the Random Dungeon option
remains 15 minutes. - The Random Dungeon cooldown is no
longer displayed as a debuff. Instead, players will see the cooldown
time remaining displayed in the Dungeon Finder window when Random
Dungeon or Random Heroic Dungeon is selected from the pull-down. - If
a player in your party has the Deserter debuff, or is on cooldown from
the Random Dungeon option, his or her character name will be displayed
in the Dungeon Finder window listed as "On Cooldown," preventing the
group from queuing. - Anyone in a dungeon party can now
re-queue their group for a dungeon, as players will still be prompted
whether or not to accept their chosen role. - Players who
use the Vote Kick option will now be prompted to provide a reason for
kicking a party member. This reason will be presented to everyone in
the party except for the person voted to be kicked. - When
joining as a group, more generous level requirements will be used
instead of Random Dungeon level requirements so that players of
different levels joining together will be eligible for a greater number
of dungeons. - World Event bosses (such as Ahune for the
Fire Festival) will now be accessible through the Dungeon Finder.
Players must use the Dungeon Finder to access these bosses. - Parties
randomly created via the Dungeon Finder will always be arranged in the
party interface from top to bottom in the following order: tank,
healer, damage, damage, damage. - If a random party is created via the Dungeon Finder and a player cannot roll Need on an item, a reason will now be provided.
- The
- Authenticator
Frame: If a player has a Battle.net Authenticator attached to his or
her account and selects Remember Account Name at the login screen, the
next time that player logs into World of Warcraft, a field to input the
Authenticator code will be displayed below the password field. - The
World Map will now provide an option to display different levels of a
multi-layered dungeon, zone, or city (i.e. players can view the map of
the Dalaran Sewers without having to be in that location). - Quest Tracking Feature
- The Quest Tracking Objectives Frame can now be widened via the Interface Options menu.
- The short description for a tracked quest is now displayed on the Map in the quest pane.
- Quest
items in a player’s inventory which begin quests now each have an
exclamation point overlaid on their icons to make them more easily
identifiable. - If a players selects Track Low Level
Quests, the quest objectives will no longer appear dim on the Map, nor
will the exclamation points appear dim over NPC heads or on the
Mini-Map. - Objectives Frame
- The
Objectives Frame will now list the number of quests displayed at the
top. In addition, players can now click on the word "Objectives" at the
top of the Objectives Frame for a list of sorting and filtering options
which will determine how quests are ordered. Any quests or achievements
filtered or sorted out of the Objectives Frame are still being tracked
and are simply hidden in this frame.- Sorting
- Sort by most difficult quests.
- Sort by least difficult quests.
- Sort by quests closest in proximity to the player (this will automatically update as players travel around).
- Manual
sorting: This allows players to Right-Click on each quest name in the
Objectives Frame and determine in what order they should be placed.
- Filtering
- Toggle achievement tracking.
- Toggle completed quest tracking.
- Toggle tracking quest objectives in other zones.
- Sorting
- Players
can now Shift + Click on a quest objective or check the Track Quest box
on the Map to track a quest in the Objectives Frame.
- The
- For additional notes on Lua and XML changes please visit the UI & Macros forum.
Bug Fixes
- When
speaking to an NPC for which a player has 2 or more quests and not all
of them are complete, the incomplete quests will now correctly show as
a gray question marks in the dialog box. In addition, repeatable quests
will be properly colored as blue exclamation points or question marks
in the dialog box for NPCs with multiple quests available, or for which
the player has multiple quests in progress or completed."
As far as highlights go, it looks like the Honor changes we reported earlier are coming sooner than expected. Keep in mind, 3.3.2 is still the active patch – we don’t have a solid release date for 3.3.5 as of yet. Stay tuned for more news about the update!
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