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	<title>World Of Warcraft Quest Help &#187; world of warcraft quest help</title>
	<atom:link href="http://www.worldofwarcraftquesthelp.net/category/world-of-warcraft-quest-help/feed" rel="self" type="application/rss+xml" />
	<link>http://www.worldofwarcraftquesthelp.net</link>
	<description>World Of Warcraft Quest Help For Everyone</description>
	<lastBuildDate>Wed, 10 Mar 2010 19:19:43 +0000</lastBuildDate>
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			<item>
		<title>Upcoming Goodies: 3.3.3</title>
		<link>http://www.worldofwarcraftquesthelp.net/world-of-warcraft-quest-help/upcoming-goodies-3-3-3</link>
		<comments>http://www.worldofwarcraftquesthelp.net/world-of-warcraft-quest-help/upcoming-goodies-3-3-3#comments</comments>
		<pubDate>Thu, 04 Mar 2010 19:19:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[world of warcraft quest help]]></category>

		<guid isPermaLink="false">http://www.worldofwarcraftquesthelp.net/world-of-warcraft-quest-help/upcoming-goodies-3-3-3</guid>
		<description><![CDATA[

As well as the technical changes we&#8217;ve been seeing on the PTR servers recently, patch 3.3.3 looks to contain some slightly bigger additions to World of Warcraft. As well as a few drastic changes to moves, it appears to contain a couple of new mounts &#8211; one of which, dare we say it, looks quite&#8230; [...]]]></description>
			<content:encoded><![CDATA[<p>
<p>
As well as the technical changes we&#8217;ve been <a href="http://wow.stratics.com#31306">seeing</a> on the PTR servers recently, patch 3.3.3 looks to contain some slightly bigger additions to World of Warcraft. As well as a few drastic changes to moves, it appears to contain a couple of new mounts &#8211; one of which, dare we say it, looks quite&#8230; explosive.
</p>
<p>
Devoted players have combed over 3.3.3&#8217;s files and discovered the two mount models &#8211; one called Celestial Steed, a horse that appears to be made out of stars. The other model is a rocket, which is apparently a flying mount. The interesting thing about this model is that it has two seats &#8211; a flying mount built for two, perhaps? We&#8217;ll see how it works for sure once 3.3.3 hits. For now, keep up to date with 3.3.2 in our <a href="http://vboards.stratics.com/showthread.php?goto=newpost&amp;t=179464">forums</a>!
</p>
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		</item>
		<item>
		<title>Ulduar:  First Look</title>
		<link>http://www.worldofwarcraftquesthelp.net/world-of-warcraft-quest-help/ulduar-first-look</link>
		<comments>http://www.worldofwarcraftquesthelp.net/world-of-warcraft-quest-help/ulduar-first-look#comments</comments>
		<pubDate>Tue, 02 Mar 2010 16:10:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[world of warcraft quest help]]></category>

		<guid isPermaLink="false">http://www.worldofwarcraftquesthelp.net/world-of-warcraft-quest-help/ulduar-first-look</guid>
		<description><![CDATA[

Hey raid fans, ready for more epic gear, how about a new epic raid dungeon?  Check out this teaser from WorldofWarcraft.com!


&#160;



	As the next step in tiered raid progression in Wrath of the Lich King, Ulduar is set to let players enjoy gorgeous setpieces, sprawling battlefields, and innovative boss encounters. Ulduar&#8217;s design aims to provide a [...]]]></description>
			<content:encoded><![CDATA[<p>
<p>
Hey raid fans, ready for more epic gear, how about a new epic raid dungeon?  Check out this teaser from <a href="http://www.worldofwarcraft.com/">WorldofWarcraft.com</a>!
</p>
<p>
&#160;
</p>
<blockquote>
<p>
	As the next step in tiered raid progression in Wrath of the Lich King, Ulduar is set to let players enjoy gorgeous setpieces, sprawling battlefields, and innovative boss encounters. Ulduar&#8217;s design aims to provide a fun, unique, and innovative raid experience, and it includes additional challenges and rewards for seasoned raiders. </p>
<p>	In this <a href="http://www.worldofwarcraft.com/info/underdev/3p1/ulduar.xml">sneak-peek at World of Warcraft&#8217;s newest raid dungeon</a>, we&#8217;ll take a look at some of the new content that makes Ulduar stand out.
	</p>
</blockquote>
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		</item>
		<item>
		<title>Assault on Ruby Sanctum</title>
		<link>http://www.worldofwarcraftquesthelp.net/world-of-warcraft-quest-help/assault-on-ruby-sanctum</link>
		<comments>http://www.worldofwarcraftquesthelp.net/world-of-warcraft-quest-help/assault-on-ruby-sanctum#comments</comments>
		<pubDate>Mon, 01 Mar 2010 19:22:09 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[world of warcraft quest help]]></category>

		<guid isPermaLink="false">http://www.worldofwarcraftquesthelp.net/world-of-warcraft-quest-help/assault-on-ruby-sanctum</guid>
		<description><![CDATA[

&#160;





&#160;


Patch 3.3.3 may be the next set of content we see in the near future, but that doesn&#8217;t mean we don&#8217;t have anything else to look forward to. 


Blizzard has announced a new raid for patch 3.3.5. According to their official posting:


&#34;As we prepare for the public testing phase of minor
content patch 3.3.3, some players might [...]]]></description>
			<content:encoded><![CDATA[<p>
<p>
&nbsp;
</p>
<div>
<img src="http://wow.stratics.com/files/u156500/rubysanctum.jpg" alt="ruby sanctum" width="300" height="207" />
</div>
<p>
&nbsp;
</p>
<p>
Patch 3.3.3 may be the next set of content we see in the near future, but that doesn&#8217;t mean we don&#8217;t have anything else to look forward to. 
</p>
<p>
Blizzard has announced a new raid for patch 3.3.5. According to their official <a href="http://forums.worldofwarcraft.com/thread.html?topicId=23329393289&amp;sid=1">posting:</a>
</p>
<p>
&#34;<span><em>As we prepare for the public testing phase of minor<br />
content patch 3.3.3, some players might come across information<br />
regarding upcoming content that isn&#8217;t yet available. To avoid any<br />
confusion, we&#8217;d like to tell you about an exciting new raid dungeon we<br />
are working on for content patch 3.3.5. </p>
<p><strong>The Ruby Sanctum</strong></p>
<p>A powerful war party of the Black Dragonflight, led by the fearsome<br />
Twilight dragon, Halion, have launched an assault upon the Ruby Sanctum<br />
beneath Wyrmrest Temple. By destroying the sanctum, the Black<br />
Dragonflight look to crush those that would stand in the way of their<br />
master’s reemergence into Azeroth and to ultimately shatter the<br />
Wyrmrest Accord – the sacred bond that unites the dragonflights.</p>
<p>The battle that is to come will surely deal a crippling blow to the<br />
Red Dragonflight, however, it is up to you to stop this unprecedented<br />
offensive and defend the Ruby Sanctum. First you must face the assault<br />
of Halion&#8217;s servants, Saviana Ragefire, Baltharus the Warborn, and<br />
General Zarithrian, before squaring off against Halion the Twilight<br />
Destroyer, a new and deadly force in this realm. </p>
<p>The Ruby Sanctum will feature 10- and 25-player content, Heroic<br />
difficulties and all-new rewards! Stay tuned for more information as we<br />
get closer to its release.</em>&#34;</span>
</p>
<p>
More raid content is always welcome, and it&#8217;s a nice surprise so soon after <a href="http://vboards.stratics.com/showthread.php?t=179771">Icecrown Citadel</a> opened up more doors in 3.3.2. Really, though, anything in between now and <em>Cataclysm</em> is icing on the proverbial <em>World of Warcraft</em> cake.
</p>
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		</item>
		<item>
		<title>Test Patch 3.3.3 Notes Updated</title>
		<link>http://www.worldofwarcraftquesthelp.net/world-of-warcraft-quest-help/test-patch-3-3-3-notes-updated</link>
		<comments>http://www.worldofwarcraftquesthelp.net/world-of-warcraft-quest-help/test-patch-3-3-3-notes-updated#comments</comments>
		<pubDate>Fri, 26 Feb 2010 18:18:46 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[world of warcraft quest help]]></category>

		<guid isPermaLink="false">http://www.worldofwarcraftquesthelp.net/world-of-warcraft-quest-help/test-patch-3-3-3-notes-updated</guid>
		<description><![CDATA[

The upcoming 3.3.3 patch, which is being tested currently, has received a few tweaks since first going live on PTR servers.


Posting the updated notes on the forums, Blizzard had this to say:


 &#34;




All Alert pop-ups now have new and fresh Alert icons.
	
	
Auction House

		
		
If the Auction House on a realm is unavailable for any reason, an alert [...]]]></description>
			<content:encoded><![CDATA[<p>
<p>
The upcoming 3.3.3 patch, which is being tested currently, has received a few tweaks since first going live on PTR servers.
</p>
<p>
Posting the updated notes on the forums, Blizzard had this to say:
</p>
<p>
 &#34;
</p>
<p>
<span></p>
<ul>
<li><em>All Alert pop-ups now have new and fresh Alert icons.<br />
	<br />
	</em></li>
<li><em>Auction House</em>
<ul>
		<em><br />
		</em></p>
<li><em>If the Auction House on a realm is unavailable for any reason, an alert will pop up informing players who attempt to access it.<br />
		<br />
		</em></li>
<li><em>Players can now Right-Click to place an item in the Auction frame.<br />
		<br />
		</em></li>
<li><em>Entire stacks of a specific item type can be placed in the<br />
		Auction frame and several options have been added for choosing how to<br />
		list auctions.</em></p>
<ul>
			<em><br />
			</em></p>
<li><em>Stack Size: If a stack of items has been added to the Auction<br />
			frame, players can select the size of the stack they wish to sell. If<br />
			an invalid stack size is entered (i.e. a stack of 21 Saronite Ore), the<br />
			Create Auction button will be grayed out.<br />
			<br />
			</em></li>
<li><em>Number of Stacks: In addition to selecting the size of a<br />
			stack, players can select how many stacks of an item they wish to sell<br />
			(i.e. if a player has a total of 43 Saronite Ore in the Auction frame,<br />
			they can choose to list 2 stacks of 20, 4 stacks of 10, 8 stacks of 5,<br />
			43 stacks of 1, etc. If the number and amount of stacks listed results<br />
			in a remainder, the left-over items will be placed back in the player&#8217;s<br />
			bags automatically).<br />
			<br />
			</em></li>
<li><em>Stack Size and Number of Stacks are linked mathematically<br />
			so that altering the variables of one may automatically calculate the<br />
			amount of the other (i.e. if a player puts 20 in the Stack Size field<br />
			and 43 Saronite Ore are in the Auction frame, the Number of Stacks<br />
			field will change to 2 by default. If a player only wishes to sell one<br />
			stack of 20 Saronite Ore, the Number of Stacks field can be manually<br />
			changed to 1).<br />
			<br />
			</em></li>
<li><em>Price: Players can now choose to input the price of an<br />
			item Per Stack or Per Item by selecting either option from a pull-down.<br />
			If Per Item is selected and a player is selling a stack of that item,<br />
			the Auction House will multiply the selected Per Item price by the<br />
			amount of that item in the stack. If Per Stack is selected, the player<br />
			can enter the total price he or she wishes to charge for each stack of<br />
			that item being listed.<br />
			<br />
			</em></li>
<li><em>Auction Post Completion Bar: If multiple items or stacks<br />
			of items are being listed at once by a player, a Posting completion bar<br />
			will appear showing the total progress of each individual auction being<br />
			listed once the Create Auction button is selected. The greater the<br />
			number of individual listings being made in a single press of the<br />
			Create Auction button, the longer this process will take. Players can<br />
			still browse the Auction House while the Posting completion bar is in<br />
			progress, but moving around will interrupt the progress, similar to<br />
			moving while attempting to create multiple bandages with First Aid.<br />
			Just as with creating bandages, auctions that were completed prior to<br />
			the character moving or otherwise canceling the action will<br />
			successfully be listed.</em></li>
</ul>
</li>
</ul>
<p>	<em><br />
	</em></li>
<li><em>Dungeon Finder</em>
<ul>
		<em><br />
		</em></p>
<li><em>The Deserter debuff given to players who leave a dungeon<br />
		prematurely when queuing via the Random Dungeon option has been<br />
		increased to 30 minutes, up from 15 minutes. The cooldown for using the<br />
		Random Dungeon option remains 15 minutes.<br />
		<br />
		</em></li>
<li><em>The Random Dungeon cooldown is no longer displayed as a<br />
		debuff. Instead, players will see the cooldown time remaining displayed<br />
		in the Dungeon Finder window when Random Dungeon or Random Heroic<br />
		Dungeon is selected from the pull-down.<br />
		<br />
		</em></li>
<li><em>If a player in your party has the Deserter debuff, or is<br />
		on cooldown from the Random Dungeon option, his or her character name<br />
		will be displayed in the Dungeon Finder window listed as &#34;On Cooldown,&#34;<br />
		preventing the group from queuing. <br />
		</em></li>
<li><em>Anyone in a dungeon party can now re-queue their group<br />
		for a dungeon, as players will still be prompted whether or not to<br />
		accept their chosen role.<br />
		<br />
		</em></li>
<li><em>Players who use the Vote Kick option will now be prompted<br />
		to provide a reason for kicking a party member. This reason will be<br />
		presented to everyone in the party except for the person voted to be<br />
		kicked.<br />
		<br />
		</em></li>
<li><em>When joining as a group, more generous level requirements<br />
		will be used instead of Random Dungeon level requirements so that<br />
		players of different levels joining together will be eligible for a<br />
		greater number of dungeons.<br />
		<br />
		</em></li>
<li><em>Parties randomly created via the Dungeon Finder will<br />
		always be arranged in the party interface from top to bottom in the<br />
		following order: tank, healer, damage, damage, damage.<br />
		<br />
		</em></li>
<li><em>If a random party is created via the Dungeon Finder and a player cannot roll Need on an item, a reason will now be provided.</em></li>
</ul>
<p>	<em><br />
	</em></li>
<li><em>Authenticato</em><em>r Frame: If a player has a Battle.net<br />
	Authenticator attached to his or her account and selects Remember<br />
	Account Name at the login screen, the next time that player logs into<br />
	World of Warcraft, a field to input the Authenticator code will be<br />
	displayed below the password field.<br />
	<br />
	</em></li>
<li><em>The World Map will now provide an option to display<br />
	different levels of a multi-layered dungeon, zone, or city (i.e.<br />
	players can view the map of the Dalaran Sewers without having to be in<br />
	that location).<br />
	<br />
	</em></li>
<li><em>Quest Tracking Feature</em>
<ul>
		<em><br />
		</em></p>
<li><em>The Quest Tracking Objectives Frame can now be widened via the Interface Options menu.<br />
		<br />
		</em></li>
<li><em>The short description for a tracked quest is now displayed on the Map in the quest pane.<br />
		<br />
		</em></li>
<li><em>Quest items in a player&#8217;s inventory which begin quests now<br />
		each have an exclamation point overlaid on their icons to make them<br />
		more easily identifiable.<br />
		<br />
		</em></li>
<li><em>If a players selects Track Low Level Quests, the quest<br />
		objectives will no longer appear dim on the Map, nor will the<br />
		exclamation points appear dim over NPC heads or on the Mini-Map.<br />
		<br />
		</em></li>
<li><em>Objectives Frame</em>
<ul>
			<em><br />
			</em></p>
<li><em>The Objectives Frame will now list the number of quests<br />
			displayed at the top. In addition, players can now click on the word<br />
			&#34;Objectives&#34;</em><em> at the top of the Objectives Frame for a list of<br />
			sorting and filtering options which will determine how quests are<br />
			ordered. Any quests or achievements filtered or sorted out of the<br />
			Objectives Frame are still being tracked and are simply hidden in this<br />
			frame.</em></p>
<ul>
				<em><br />
				</em></p>
<li><em>Sorting[ul]<br />
				<br />
				</em></li>
<li><em>Sort by most difficult quests.<br />
				<br />
				</em></li>
<li><em>Sort by least difficult quests.<br />
				<br />
				</em></li>
<li><em>Sort by quests closest in proximity to the player (this will automatically update as players travel around).<br />
				<br />
				</em></li>
<li><em>Manual sorting: This allows players to Right-Click on each<br />
				quest name in the Objectives Frame and determine in what order they<br />
				should be placed.</em></li>
</ul>
<p>			<em><br />
			</em></li>
<li><em>Filtering</em>
<ul>
				<em><br />
				</em></p>
<li><em>Toggle achievement tracking.<br />
				<br />
				</em></li>
<li><em>Toggle completed quest tracking.<br />
				<br />
				</em></li>
<li><em>Toggle tracking quest objectives in other zones.</em></li>
</ul>
</li>
</ul>
<p>		<em><br />
		</em></li>
<li><em>Players can now Shift + Click on a quest objective or<br />
		check the Track Quest box on the Map to track a quest in the Objectives<br />
		Frame.</em></li>
</ul>
<p>	<em><br />
	</em></li>
<li><em>For additional notes on Lua and XML changes please visit the UI &#38; Macros Forum: <a href="http://forums.worldofwarcraft.com/board.html?sid=1&amp;amp;forumId=11114" target="_new">http://forums.worldofwarcraft.com/board.html?sid=1&#38;amp;forumId=11114</a></em></li>
</ul>
<p><em><br />
<strong>Bug Fixes</strong></em></p>
<ul>
	<em><br />
	</em></p>
<li><em>When speaking to an NPC for which a player has 2 or more quests<br />
	and not all of them are complete, the incomplete quests will now<br />
	correctly show as a gray question marks in the dialog box. In addition,<br />
	repeatable quests will be properly colored as blue exclamation points<br />
	or question marks in the dialog box for NPCs with multiple quests<br />
	available, or for which the player has multiple quests in progress or<br />
	completed.</em>&#34;</li>
</ul>
<p>Seems like most of the changes are aesthetic, or at least to do with making the UI more helpful. Also note the increased support for authenticators &#8211; which, rumor has it, Blizzard is considering making mandatory for its online games.</span>
</p>
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		</item>
		<item>
		<title>Stratics Icecrown Boss Guide: Sindragosa!</title>
		<link>http://www.worldofwarcraftquesthelp.net/world-of-warcraft-quest-help/stratics-icecrown-boss-guide-sindragosa</link>
		<comments>http://www.worldofwarcraftquesthelp.net/world-of-warcraft-quest-help/stratics-icecrown-boss-guide-sindragosa#comments</comments>
		<pubDate>Tue, 23 Feb 2010 20:22:16 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[world of warcraft quest help]]></category>

		<guid isPermaLink="false">http://www.worldofwarcraftquesthelp.net/world-of-warcraft-quest-help/stratics-icecrown-boss-guide-sindragosa</guid>
		<description><![CDATA[

&#160;





&#160;


Our second new guide has gone up &#8211; this time, it&#8217;s designed to help you fight the fearsome Sindragosa.


Right now, this guide is tailored for 10-man raids on the Normal difficulty; stay tuned for updates for 25-man and Heroic runs!

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  addthis_pub  [...]]]></description>
			<content:encoded><![CDATA[<p>
<p>
&nbsp;
</p>
<div>
<img src="http://wow.stratics.com/files/u156500/sindragosa.jpg" alt="Sindragosa" width="326" height="163" />
</div>
<p>
&#160;
</p>
<p>
Our second new guide has gone up &#8211; this time, it&#8217;s designed to help you fight the fearsome <a href="http://vboards.stratics.com/showthread.php?p=1622178#post1622178">Sindragosa</a>.
</p>
<p>
Right now, this guide is tailored for 10-man raids on the Normal difficulty; stay tuned for updates for 25-man and Heroic runs!
</p>
<p><a href="http://wow.stratics.com/php-bin/show_content.php?content=31290">PermaLink</a><br /><span id="more-2563"></span><br /><!--adsense#abovepost--></p>
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		</item>
		<item>
		<title>Patch 3.3.3 Up On Test Realm</title>
		<link>http://www.worldofwarcraftquesthelp.net/world-of-warcraft-quest-help/patch-3-3-3-up-on-test-realm</link>
		<comments>http://www.worldofwarcraftquesthelp.net/world-of-warcraft-quest-help/patch-3-3-3-up-on-test-realm#comments</comments>
		<pubDate>Sat, 20 Feb 2010 19:16:47 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[world of warcraft quest help]]></category>

		<guid isPermaLink="false">http://www.worldofwarcraftquesthelp.net/world-of-warcraft-quest-help/patch-3-3-3-up-on-test-realm</guid>
		<description><![CDATA[

&#160;





&#160;


The new 3.3.3 patch is now playable on PTR servers, allowing players to experience and give feedback on the upcoming content changes. Nothing major, mind you; 3.3.5 will bring a new raid for us, but the changes are still worth checking out.


The notes read as follows:


&#34;General

&#160;


Copied
	Test Realm characters are not copied with their achievement history [...]]]></description>
			<content:encoded><![CDATA[<p>
<p>
&nbsp;
</p>
<div>
<img src="http://wow.stratics.com/files/u156500/world-of-warcraft-logo-main_Full.jpg" alt="wow logo" width="305" height="173" />
</div>
<p>
&nbsp;
</p>
<p>
The new 3.3.3 patch is now playable on PTR servers, allowing players to experience and give feedback on the upcoming content changes. Nothing major, mind you; 3.3.5 will bring a new raid for us, but the changes are still worth checking out.
</p>
<p>
The notes read as follows:
</p>
<p>
&#34;<em><strong>General</strong><span></p>
<p>
&nbsp;
</p>
<ul>
<li>Copied<br />
	Test Realm characters are not copied with their achievement history in<br />
	order to better facilitate the character copy process.</li>
</ul>
<p></span><span>		</p>
<p>
<strong>PvP</strong>
</p>
<ul>
<li>The<br />
	amount of Honor awarded for an Honorable Kill has been increased by<br />
	100% for characters of all levels. Given that all avenues in the game<br />
	which award players with Honor do so with a calculated conversion from<br />
	a specific amount of Honorable Kills, this change means that all Honor<br />
	players can obtain through various means will be increased by 100%. To<br />
	offset against this in two key areas, experience gains in Battlegrounds<br />
	have been reduced by 50% and Honor awarded for completing each<br />
	Wintergrasp weekly quest has been reduced by 50%. When pairing the<br />
	Honor rewarded from Honorable Kills being increased by 100% with the<br />
	50% Honor reduction from Wintergrasp weekly quests, and 50%<br />
	experience-gain reduction from completing objectives in Battlegrounds,<br />
	players will notice no change in the net amount of Honor or experience<br />
	awarded in either case.</li>
<li>Battlegrounds
<ul>
<li>The<br />
		Random Battleground system has been added! Similar to the Random<br />
		Dungeon system in the Dungeon Finder, players can now queue for a<br />
		random Battleground.</p>
<ul>
<li>The Random Battleground<br />
			option can be found in the Battleground tab of the PvP frame and is<br />
			only available for level 80 characters at this time.</li>
<li>If this option is selected, players may not queue for specific Battlegrounds and a random Battleground simultaneously.</li>
<li>Similar<br />
			to the Random Dungeon system, players will not know for which<br />
			Battleground they are chosen when selected from the queue until they<br />
			zone into the Battleground.</li>
<li>The Random Battleground option will only allow a group size of 5 players to queue together.</li>
<li>Bonus rewards will be offered for choosing the Random Battleground option.
<ul>
<li>Winning<br />
				a Battleground using the Random Battleground option for the first time<br />
				in a day will award players with 30 Honorable Kills worth of additional<br />
				Honor currency and 25 Arena points.</li>
<li>Winning additional<br />
				Battlegrounds using the Random Battleground option after the first<br />
				random win will award players with 15 Honorable Kills worth of<br />
				additional Honor currency.</li>
<li>Losing a Battleground using<br />
				the Random Battleground option will award players with 5 Honorable<br />
				Kills worth of additional Honor currency.</li>
</ul>
</li>
</ul>
</li>
<li>Daily Battleground quests have been removed in place of the Random Battleground option.</li>
<li>Battlegrounds will no longer award Marks of Honor.
<ul>
<li>Players<br />
			with existing Marks of Honor can still turn them in to their respective<br />
			faction&#8217;s quest givers, including individual marks for those who may<br />
			have more marks for one Battleground than another.</li>
<li>Items which previously required Marks of Honor will have their costs adjusted to remove these requirements.</li>
</ul>
</li>
<li>Whenever<br />
		a Battleground has the holiday bonus active, it will now be referred to<br />
		as &#34;Call to Arms&#34; in the Battleground tab and Calendar. In addition,<br />
		Call to Arms Battleground Honor rewards have been changed.</p>
<ul>
<li>Choosing<br />
			a specific Battleground with the Call to Arms bonus active will yield<br />
			the exact same rewards as when choosing the Random Battleground option.</p>
<ul>
<li>Winning<br />
				a Call to Arms Battleground for the first time in a day will award<br />
				players with 30 Honorable Kills worth of additional Honor currency and<br />
				25 Arena points.</li>
<li>Additional Call to Arms Battleground<br />
				victories after the first win for a player that day will award them<br />
				with 15 Honorable Kills worth of additional Honor currency.</li>
<li>Losing a Call to Arms Battleground will award players with 5 Honorable Kills worth of additional Honor currency.</li>
</ul>
</li>
<li>When<br />
			using the Random Battleground option, players will not receive<br />
			additional rewards if the Battleground chosen under the Call to Arms<br />
			bonuses. In addition, the rewards for the first victory of the day<br />
			cannot be earned more than once, regardless of whether or not it is<br />
			obtained from the Random Battleground system or the Call to Arms<br />
			Battleground.</li>
</ul>
</li>
</ul>
</li>
<li>Wintergrasp
<ul>
<li>The<br />
		internal balance system now only changes when a faction achieves 2<br />
		consecutive defenses after an initial capture of Wintergrasp, up from<br />
		1. More details can be found on our <a href="http://forums.worldofwarcraft.com/thread.html?topicId=23329393344" target="_blank">PvP forum</a>.</li>
</ul>
</li>
</ul>
<p>
<strong>Dungeons &#38; Raids</strong>
</p>
<ul>
<li>Culling of Stratholme
<ul>
<li>Players may now skip the initial introduction dialog to this dungeon once they have completed it at least once.</li>
</ul>
</li>
</ul>
<p>
<strong>Classes: General</strong>
</p>
<ul>
<li>Several<br />
	raid buffs have had their ranges increased to 100 yards, up from 45<br />
	yards, to prevent select buffs from repeatedly getting applied and<br />
	removed during highly mobile encounters. Some buffs, such as paladin<br />
	auras, totems, shouts and Blood Pact are intentionally meant to have<br />
	shorter ranges and remain unchanged.</li>
</ul>
<p>
<strong>Death Knights</strong>
</p>
<ul>
<li>Icy Touch: This ability now causes a very high amount of threat while the death knight is in Frost Presence.</li>
<li>Rune<br />
	of Razorice: Now stacks 5 stacks of 2% Frost Vulnerability instead of<br />
	10 stacks of 1% Frost Vulnerability. Proc chance changed to 100%.</li>
<li>Talents
<ul>
<li>Blood
<ul>
<li>Abomination&#8217;s<br />
			Might: This effect is now passive instead of being a proc on certain<br />
			strikes. Rank 1 is 5% attack power and Rank 2 is 10% attack power. The<br />
			self strength buff remains unchanged.</li>
<li>Will of the<br />
			Necropolis: There is no longer a cooldown on the frequency at which<br />
			this talent can be activated. In addition, this ability can now also be<br />
			triggered by damage which deals less than 5% of your health.</li>
</ul>
</li>
<li>Frost
<ul>
<li>Endless<br />
			Winter: No longer causes Frost Fever to be applied by Chains of Ice,<br />
			but instead grants 2/4% strength. The previous functionality of this<br />
			talent can now be attained via the Glyph of Chains of Ice.</li>
<li>Improved Icy Talons: This effect is now passive instead of being a proc. The self haste buff remains unchanged.</li>
<li>Nerves of Cold Steel: Now increases off-hand damage by 8/16/25%, up from 5/10/15%.</li>
<li>Unbreakable Armor: The amount of strength granted is now 20%, up from 10%.</li>
</ul>
</li>
<li>Unholy
<ul>
<li>Scourge<br />
			Strike: Now deals 70% weapon damage, plus 12% of physical damage done<br />
			as shadow damage for each of the death knight&#8217;s diseases on the target.<br />
			The net result should be larger strikes with no diseases present, while<br />
			maximum damage with all diseases applied to the target should stay the<br />
			same.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p>
<strong>Hunters</strong>
</p>
<ul>
<li>Talents
<ul>
<li>Beast Mastery
<ul>
<li>Ferocious Inspiration: This ability is now an aura and provides 1/2/3% damage to all party or raid members within 100 yards.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p>
<strong>Mages</strong>
</p>
<ul>
<li>Frostbolt: Spell power scaling on this spell has been increased by approximately 5%.</li>
<li>Talents
<ul>
<li>Arcane
<ul>
<li>Arcane<br />
			Empowerment: This effect is now passive instead of being a proc off of<br />
			critical strikes. The self damage buff remains unchanged.</li>
<li>Incanter&#8217;s<br />
			Absorption: This talent now only grants additional spell power when<br />
			damage is absorbed by Mana Shield, Frost Ward, Fire Ward, or Ice<br />
			Barrier. The limit of 5% of the mage&#8217;s health on the spell power buff<br />
			has been removed.</li>
</ul>
</li>
<li>Fire
<ul>
<li>Burning Soul: Threat reduction is now 10/20%, up from 5/10%.</li>
</ul>
</li>
<li>Frost
<ul>
<li>Brain<br />
			Freeze: This talent now allows your next Fireball or Frostfire Bolt to<br />
			be instant and cost no mana. There is a small internal cooldown to keep<br />
			the Frostfire Bolt from immediately triggering Brain Freeze again.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p>
<strong>Priests</strong>
</p>
<ul>
<li>Talents
<ul>
<li>Discipline
<ul>
<li>Renewed Hope: now has a 60-second duration, up from 20 seconds, but a 20-second cooldown.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p>
<strong>Rogues</strong>
</p>
<ul>
<li>Rupture: The damage-over-time component of this ability can now produce critical strikes.</li>
<li>Talents
<ul>
<li>Subtlety
<ul>
<li>Filthy<br />
			Tricks: Now Reduces the cooldown by 5/10 seconds and energy cost by<br />
			5/10 of Tricks of the Trade, Distract and Shadowstep abilities, and<br />
			reduces the cooldown of Preparation by 1.5/3 minutes.</li>
<li>Ghostly Strike: If the rogue has a dagger equipped, this ability now deals 180% weapon damage instead of 125%.</li>
<li>Hemorrhage: If the rogue has a dagger equipped, this ability now deals 160% weapon damage instead of 110%.</li>
<li>Slaughter from the Shadows: Now adds 1/2/3/4/5% damage to all attacks in addition to its current effects.</li>
<li>Waylay: The debuff from this talent can now be caused by Backstab in addition to Ambush.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p>
<strong>Shaman</strong>
</p>
<ul>
<li>Flame Shock: The damage-over-time component of this ability can now produce critical strikes and is affected by spell haste.</li>
<li>Talents
<ul>
<li>Elemental Combat
<ul>
<li>Elemental Oath: This ability is now always on as a passive aura.</li>
</ul>
</li>
<li>Enhancement
<ul>
<li>Unleashed Rage: This ability is now always on as a passive aura.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p>
<strong>Warlocks</strong>
</p>
<ul>
<li>Immolate: The damage-over-time component of this spell can now produce critical strikes.</li>
<li>Talents
<ul>
<li>Demonology
<ul>
<li>Demonic Pact: This effect now has a 45-second duration, up from 12 seconds, and a 20-second internal cooldown.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p>
<strong>Warriors</strong>
</p>
<ul>
<li>Revenge: Damage done by this ability (base and scaling) increased by 50%.</li>
<li>Talents
<ul>
<li>Fury
<ul>
<li>Rampage: This effect is now passive instead of being a proc from critical strikes.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p>
<strong>Items</strong>
</p>
<ul>
<li>Frozo<br />
	the Renowned has moved into the Dalaran Magus Commerce Exchange and<br />
	will be trading your Frozen Orbs for various other trade goods.</li>
<li>Glyphs
<ul>
<li>Death Knights
<ul>
<li>Glyph of Chains of Ice: Now causes Chains of Ice to apply Frost Fever instead of dealing damage.</li>
<li>Glyph of Disease: When this glyph causes Frost Fever to be refreshed, it will now also trigger a refresh of Icy Talons.</li>
</ul>
</li>
<li>Mages
<ul>
<li>Glyph<br />
			of Fireball: No longer increases critical strike chance of Fireball.<br />
			Instead, it now reduces the cast time of Fireball by 0.15 seconds.</li>
</ul>
</li>
</ul>
</li>
<li>Mechanostriders: Summoning any of these mounts is now perfectly mechanical-sounding!</li>
</ul>
<p>
<strong>Professions</strong>
</p>
<ul>
<li>Runed Orbs: Recipes which require this item have had their material requirements significantly reduced.</li>
<li>Fishing
<ul>
<li>The<br />
		&#34;Monsterbelly Appetite&#34; daily fishing quest has changed so it now takes<br />
		place outside the Violet Hold in Dalaran. The quest still requires a<br />
		Severed Arm and has been renamed to &#34;Disarmed!&#34;</li>
</ul>
</li>
<li>Inscription
<ul>
<li>Most recipes that required 2 inks now only require 1.</li>
</ul>
</li>
<li>Mining
<ul>
<li>Titansteel Bar: Creating this item no longer results in a cooldown.</li>
</ul>
</li>
<li>Tailoring
<ul>
<li>Glacial Bag: Creating this item now invokes a 7-day cooldown.</li>
<li>The cooldown and location requirements have been removed from creating Moonshroud, Spellweave and Ebonweave.</li>
</ul>
</li>
</ul>
<p>
<strong>Quests</strong>
</p>
<ul>
<li>Many quests which require vehicles have had their vehicle mechanics updated and improved in the interest of fun.</li>
</ul>
<p>
<strong>User Interface</strong>
</p>
<ul>
<li>All Alert pop-ups now have new and fresh Alert icons.</li>
<li>Auction House
<ul>
<li>If the Auction House on a realm is unavailable for any reason, an alert will pop up informing players who attempt to access it.</li>
<li>Players can now Right-Click to place an item in the Auction frame.</li>
<li>Entire<br />
		stacks of a specific item type can be placed in the Auction frame and<br />
		several options have been added for choosing how to list auctions.</p>
<ul>
<li>Stack<br />
			Size: If a stack of items has been added to the Auction frame, players<br />
			can select the size of the stack they wish to sell. If an invalid stack<br />
			size is entered (i.e. a stack of 21 Saronite Ore), the Create Auction<br />
			button will be grayed out.</li>
<li>Number of Stacks: In addition<br />
			to selecting the size of a stack, players can select how many stacks of<br />
			an item they wish to sell (i.e. if a player has a total of 43 Saronite<br />
			Ore in the Auction frame, they can choose to list 2 stacks of 20, 4<br />
			stacks of 10, 8 stacks of 5, 43 stacks of 1, etc. If the number and<br />
			amount of stacks listed results in a remainder, the left-over items<br />
			will be placed back in the player&#8217;s bags automatically).</li>
<li>Stack<br />
			Size and Number of Stacks are linked mathematically so that altering<br />
			the variables of one may automatically calculate the amount of the<br />
			other (i.e. if a player puts 20 in the Stack Size field and 43 Saronite<br />
			Ore are in the Auction frame, the Number of Stacks field will change to<br />
			2 by default. If a player only wishes to sell one stack of 20 Saronite<br />
			Ore, the Number of Stacks field can be manually changed to 1).</li>
<li>Price:<br />
			Players can now choose to input the price of an item Per Stack or Per<br />
			Item by selecting either option from a pull-down. If Per Item is<br />
			selected and a player is selling a stack of that item, the Auction<br />
			House will multiply the selected Per Item price by the amount of that<br />
			item in the stack. If Per Stack is selected, the player can enter the<br />
			total price he or she wishes to charge for each stack of that item<br />
			being listed.</li>
<li>Auction Post Completion Bar: If multiple<br />
			items or stacks of items are being listed at once by a player, a<br />
			Posting completion bar will appear showing the total progress of each<br />
			individual auction being listed once the Create Auction button is<br />
			selected. The greater the number of individual listings being made in a<br />
			single press of the Create Auction button, the longer this process will<br />
			take. Players can still browse the Auction House while the Posting<br />
			completion bar is in progress, but moving around will interrupt the<br />
			progress, similar to moving while attempting to create multiple<br />
			bandages with First Aid. Just as with creating bandages, auctions that<br />
			were completed prior to the character moving or otherwise canceling the<br />
			actions will successfully be listed.</li>
</ul>
</li>
</ul>
</li>
<li>Dungeon Finder
<ul>
<li>The<br />
		Deserter debuff given to players who leave a dungeon prematurely when<br />
		queuing via the Random Dungeon option has been increased to 30 minutes,<br />
		up from 15 minutes. The cooldown for using the Random Dungeon option<br />
		remains 15 minutes.</li>
<li>The Random Dungeon cooldown is no<br />
		longer displayed as a debuff. Instead, players will see the cooldown<br />
		time remaining displayed in the Dungeon Finder window when Random<br />
		Dungeon or Random Heroic Dungeon is selected from the pull-down.</li>
<li>If<br />
		a player in your party has the Deserter debuff, or is on cooldown from<br />
		the Random Dungeon option, his or her character name will be displayed<br />
		in the Dungeon Finder window listed as &#34;On Cooldown,&#34; preventing the<br />
		group from queuing.</li>
<li>Anyone in a dungeon party can now<br />
		re-queue their group for a dungeon, as players will still be prompted<br />
		whether or not to accept their chosen role.</li>
<li>Players who<br />
		use the Vote Kick option will now be prompted to provide a reason for<br />
		kicking a party member. This reason will be presented to everyone in<br />
		the party except for the person voted to be kicked.</li>
<li>When<br />
		joining as a group, more generous level requirements will be used<br />
		instead of Random Dungeon level requirements so that players of<br />
		different levels joining together will be eligible for a greater number<br />
		of dungeons.</li>
<li>World Event bosses (such as Ahune for the<br />
		Fire Festival) will now be accessible through the Dungeon Finder.<br />
		Players must use the Dungeon Finder to access these bosses.</li>
<li>Parties<br />
		randomly created via the Dungeon Finder will always be arranged in the<br />
		party interface from top to bottom in the following order: tank,<br />
		healer, damage, damage, damage.</li>
<li>If a random party is created via the Dungeon Finder and a player cannot roll Need on an item, a reason will now be provided.</li>
</ul>
</li>
<li>Authenticator<br />
	Frame: If a player has a Battle.net Authenticator attached to his or<br />
	her account and selects Remember Account Name at the login screen, the<br />
	next time that player logs into World of Warcraft, a field to input the<br />
	Authenticator code will be displayed below the password field.</li>
<li>The<br />
	World Map will now provide an option to display different levels of a<br />
	multi-layered dungeon, zone, or city (i.e. players can view the map of<br />
	the Dalaran Sewers without having to be in that location).</li>
<li>Quest Tracking Feature
<ul>
<li>The Quest Tracking Objectives Frame can now be widened via the Interface Options menu.</li>
<li>The short description for a tracked quest is now displayed on the Map in the quest pane.</li>
<li>Quest<br />
		items in a player&#8217;s inventory which begin quests now each have an<br />
		exclamation point overlaid on their icons to make them more easily<br />
		identifiable.</li>
<li>If a players selects Track Low Level<br />
		Quests, the quest objectives will no longer appear dim on the Map, nor<br />
		will the exclamation points appear dim over NPC heads or on the<br />
		Mini-Map.</li>
<li>Objectives Frame
<ul>
<li>The<br />
			Objectives Frame will now list the number of quests displayed at the<br />
			top. In addition, players can now click on the word &#34;Objectives&#34; at the<br />
			top of the Objectives Frame for a list of sorting and filtering options<br />
			which will determine how quests are ordered. Any quests or achievements<br />
			filtered or sorted out of the Objectives Frame are still being tracked<br />
			and are simply hidden in this frame.</p>
<ul>
<li>Sorting
<ul>
<li>Sort by most difficult quests.</li>
<li>Sort by least difficult quests.</li>
<li>Sort by quests closest in proximity to the player (this will automatically update as players travel around).</li>
<li>Manual<br />
					sorting: This allows players to Right-Click on each quest name in the<br />
					Objectives Frame and determine in what order they should be placed.</li>
</ul>
</li>
<li>Filtering
<ul>
<li>Toggle achievement tracking.</li>
<li>Toggle completed quest tracking.</li>
<li>Toggle tracking quest objectives in other zones.</li>
</ul>
</li>
</ul>
</li>
<li>Players<br />
			can now Shift + Click on a quest objective or check the Track Quest box<br />
			on the Map to track a quest in the Objectives Frame.</li>
</ul>
</li>
</ul>
</li>
<li>For additional notes on Lua and XML changes please visit the <a href="http://forums.worldofwarcraft.com/board.html?sid=1&amp;forumId=11114" target="_blank">UI &#38; Macros forum.</a></li>
</ul>
<p>
<strong>Bug Fixes</strong>
</p>
<ul>
<li>When<br />
	speaking to an NPC for which a player has 2 or more quests and not all<br />
	of them are complete, the incomplete quests will now correctly show as<br />
	a gray question marks in the dialog box. In addition, repeatable quests<br />
	will be properly colored as blue exclamation points or question marks<br />
	in the dialog box for NPCs with multiple quests available, or for which<br />
	the player has multiple quests in progress or completed.&#34;</li>
</ul>
<p></span></em><span><span>As far as highlights go, it looks like the Honor changes we reported <a href="http://stratics.com/node/31286">earlier</a> are coming sooner than expected. Keep in mind, <a href="http://vboards.stratics.com/showthread.php?p=1599784#post1599784">3.3.2</a> is still the active patch &#8211; we don&#8217;t have a solid release date for 3.3.5 as of yet. Stay tuned for more news about the update!</span></span>
</p>
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		</item>
		<item>
		<title>Burning Crusade Now Available in China</title>
		<link>http://www.worldofwarcraftquesthelp.net/world-of-warcraft-quest-help/burning-crusade-now-available-in-china</link>
		<comments>http://www.worldofwarcraftquesthelp.net/world-of-warcraft-quest-help/burning-crusade-now-available-in-china#comments</comments>
		<pubDate>Wed, 17 Feb 2010 18:16:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[world of warcraft quest help]]></category>

		<guid isPermaLink="false">http://www.worldofwarcraftquesthelp.net/world-of-warcraft-quest-help/burning-crusade-now-available-in-china</guid>
		<description><![CDATA[

&#160;





&#160;


 World of Warcraft players in China are one step closer to getting caught up with the US and Europe.


Despite World of Warcraft&#8217;s huge popularity in China, publisher NetEase has had trouble getting content in The Burning Crusade approved for Chinese audiences. Some of the images and quests in the first expansion pack for WoW were [...]]]></description>
			<content:encoded><![CDATA[<p>
<p>
&#160;
</p>
<div>
<img src="http://wow.stratics.com/files/u156500/world-of-warcraft-logo-main_Full.jpg" alt="WOW" width="305" height="173" />
</div>
<p>
&#160;
</p>
<p>
 <em>World of Warcraft</em> players in China are one step closer to getting caught up with the US and Europe.
</p>
<p>
Despite <em>World of Warcraft</em>&#8217;s huge popularity in China, publisher NetEase has had trouble getting content in <em>The Burning Crusade</em> approved for Chinese audiences. Some of the images and quests in the first expansion pack for<em> WoW </em>were deemed inappropriate by the General Application of Press and Publication (GAPP) and Ministry of Culture (MoC). For months, a legal battle ensued between the publisher and these parties, eventually resulting in a freeze on NetEase&#8217;s right to accept new subscriptions for <em>WoW</em> at all. Accounts are finally available again, along with the expansion pack.
</p>
<p>
<em>The Burning Crusade</em> was actually available for Chinese players back when The9 published the game there. However, once NetEase took over, content had to be reapproved, and<em> The Burning Crusade</em> didn&#8217;t make the cut. It&#8217;s worth noting that vanilla<em> WoW</em> has a few slight differences in China, made to appease the GAPP and MoC&#8217;s strict tendencies; for example, killing another player results in a neat little gravesite, as opposed to a rotting skeleton. At this time, it&#8217;s unclear whether <em>The Burning Crusade</em> was approved as is, or if similar changes had to be made to get the content through. Either way, let&#8217;s hope that China can get caught up by the time <em>Cataclysm</em> launches!
</p>
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		</item>
		<item>
		<title>New 3.3 Content Planned Before Cataclysm</title>
		<link>http://www.worldofwarcraftquesthelp.net/world-of-warcraft-quest-help/new-3-3-content-planned-before-cataclysm</link>
		<comments>http://www.worldofwarcraftquesthelp.net/world-of-warcraft-quest-help/new-3-3-content-planned-before-cataclysm#comments</comments>
		<pubDate>Fri, 12 Feb 2010 18:55:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[world of warcraft quest help]]></category>

		<guid isPermaLink="false">http://www.worldofwarcraftquesthelp.net/world-of-warcraft-quest-help/new-3-3-content-planned-before-cataclysm</guid>
		<description><![CDATA[

&#160;





&#160;


Despite the recent hefty Icecrown Citadel update, more content for World of Warcraft: Wrath of the Lich King is planned before Cataclysm comes out. Responding to player queries, a Blizzard poster said this:


&#34;There&#8217;s a lot of content in Icecrown Citadel for
those who like raids. There are plenty of bosses, a good deal of trash,
quite the [...]]]></description>
			<content:encoded><![CDATA[<p>
<p>
&nbsp;
</p>
<div>
<img src="http://wow.stratics.com/files/u156500/lichking.jpg" alt="Lich" width="316" height="175" />
</div>
<p>
&#160;
</p>
<p>
Despite the recent hefty Icecrown Citadel update, more content for <em>World of Warcraft: Wrath of the Lich King</em> is planned before <em>Cataclysm</em> comes out. Responding to <a href="http://forums.worldofwarcraft.com/thread.html?topicId=23141114621&amp;sid=1">player queries</a>, a Blizzard poster said this:
</p>
<p>
<strong>&#34;<span>There&#8217;s a lot of content in Icecrown Citadel for<br />
those who like raids. There are plenty of bosses, a good deal of trash,<br />
quite the need for progression, and even random weekly quests which<br />
have varying degrees of difficulty. This is aside from the new boss in<br />
Vault of Archavon, the weekly raid quests in Dalaran, and the very<br />
popular cross-realm Dungeon Finder. We feel these features will bring<br />
enjoyment to those who like the PvE side of things for quite some time,<br />
allowing the average level 80 player to collect some great gear over<br />
time and hopefully have a shot at the Lich King before <em>Cataclysm</em> happens.</p>
<p>With that being said, we do have some additional PvE and PvP<br />
content and changes we plan to implement prior to the release of the<br />
big <em>Cataclysm</em> patch and subsequent retail release of that third<br />
expansion. We&#8217;ll be discussing these new features in more detail in the<br />
coming weeks.&#34;</span></strong>
</p>
<p>
We can infer that this means <em>Cataclysm</em> isn&#8217;t about to be pushed out the door anytime soon. Fall of the Lich King might be the last major content update between <em>Wrath</em> and <em>Cataclysm</em>, but if Blizzard feels the need to pad out the game&#8217;s longevity even more, <em>Cataclysm</em> must still be a bit far off. 
</p>
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		<item>
		<title>New Hotfixes: Tank Edition</title>
		<link>http://www.worldofwarcraftquesthelp.net/world-of-warcraft-quest-help/new-hotfixes-tank-edition</link>
		<comments>http://www.worldofwarcraftquesthelp.net/world-of-warcraft-quest-help/new-hotfixes-tank-edition#comments</comments>
		<pubDate>Mon, 08 Feb 2010 18:40:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[world of warcraft quest help]]></category>

		<guid isPermaLink="false">http://www.worldofwarcraftquesthelp.net/world-of-warcraft-quest-help/new-hotfixes-tank-edition</guid>
		<description><![CDATA[

More hotfixes for 3.3.2 were revealed today, this time dealing specifically with the Death Knight and Paladin&#8217;s tanking abilities. The changes, according to Blizzard, were made in response to initial observations of tanks in the new Icecrown Citadel run that was added in the original update.


&#34;Paladin: 

 Sacred Duty now provides 2 / 4% Stamina, [...]]]></description>
			<content:encoded><![CDATA[<p>
<p>
More hotfixes for 3.3.2 were revealed today, this time dealing specifically with the Death Knight and Paladin&#8217;s tanking abilities. The changes, according to Blizzard, were made in response to initial observations of tanks in the new Icecrown Citadel run that was added in the original update.
</p>
<p>
<span><strong>&#34;</strong></span><strong>Paladin: <br />
<span></p>
<li> Sacred Duty now provides 2 / 4% Stamina, down from 4 / 8% Stamina. The cooldown advantages of the talent remain unchanged.<br />
<br />
Death Knight:
</li>
<li>Frost Presence now provides 8% Stamina, up from 6% Stamina.
</li>
<li>Icebound Fortitude now provides 30% base damage reduction,<br />
up from 20% damage reduction. For a geared tank with high defense, this<br />
translates to 50% damage reduction, up from 40%&#34;</li>
<p></span></strong>
</p>
<p>
While the Paladin has taken a slight hit to a couple of his abilities, the Death Knight class has had stats slightly increased, which Blizzard says was done with PvP in mind. The official breakdown of the fixes can be read <a href="http://forums.worldofwarcraft.com/thread.html?topicId=22749574063&amp;sid=1" target="_blank">here</a>. The majority of players seem to be elated at both the Death Knight&#8217;s upgrade and the Paladin&#8217;s cutbacks, although a few grumbly Paladins disagree with the changes.
</p>
<p>
Read up on the full notes and talk about it in our thread in the <a href="http://vboards.stratics.com/showthread.php?p=1599784#post1599784">forums.</a>
</p>
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		<item>
		<title>New Dungeons!</title>
		<link>http://www.worldofwarcraftquesthelp.net/world-of-warcraft-quest-help/new-dungeons</link>
		<comments>http://www.worldofwarcraftquesthelp.net/world-of-warcraft-quest-help/new-dungeons#comments</comments>
		<pubDate>Sat, 12 Dec 2009 22:23:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[world of warcraft quest help]]></category>

		<guid isPermaLink="false">http://www.worldofwarcraftquesthelp.net/world-of-warcraft-quest-help/new-dungeons</guid>
		<description><![CDATA[

More WotLK goodness&#8230;New dungeons as per WorldofWarcraft.com!


&#160;



    We&#8217;ve updated the World of Warcraft Guide with two more dungeons introduced in World of Warcraft: Wrath of the Lich King. This update includes Drak&#8217;Tharon Keep and Gundrak. Each page includes pertinent information on the dungeon or raid such as its location, final boss, and [...]]]></description>
			<content:encoded><![CDATA[<p>
<p>
More WotLK goodness&#8230;New dungeons as per <a href="http://www.worldofwarcraft.com/">WorldofWarcraft.com</a>!
</p>
<p>
&#160;
</p>
<blockquote>
<p>
    We&#8217;ve updated the <a href="http://www.worldofwarcraft.com/info/">World of Warcraft Guide</a> with two more dungeons introduced in World of Warcraft: Wrath of the Lich King. This update includes <a href="http://www.worldofwarcraft.com/info/dungeons/wrath-draktharon-keep.xml">Drak&#8217;Tharon Keep</a> and <a href="http://www.worldofwarcraft.com/info/dungeons/wrath-gundrak.xml">Gundrak</a>. Each page includes pertinent information on the dungeon or raid such as its location, final boss, and background lore, and contains a link to its loot table on the Armory.
    </p>
</blockquote>
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