New Dungeons!
More WotLK goodness…New dungeons as per WorldofWarcraft.com!
We’ve updated the World of Warcraft Guide with two more dungeons introduced in World of Warcraft: Wrath of the Lich King. This update includes Drak’Tharon Keep and Gundrak. Each page includes pertinent information on the dungeon or raid such as its location, final boss, and background lore, and contains a link to its loot table on the Armory.
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9 Responses to “New Dungeons!”
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What do i need to get to start playing dungeons and dragons?
What do i need to get to start playing dungeons and dragons and around how much will it cost? Is it like just one big kit? Also i was reading dungeons and dragons for dummies and it only lists for classes(jobs or whatever) like fighter, spellcaster, cleric, and rogue, arent there more?
To play DnD you need the core handbooks unless someone else is being the DM (Dungeon Master)( in which case you only need a players handbook), paper, pencil and a set of dice. The latest edition is 4th edition and its a very user friendly edition so the instructions should be good. There are more classes then those you listed and they are all in the players handbook. My group still plays 3.5 (wasn’t released too long ago) because they didn’t like some of the rule changes but it should be just fine. The core gameplay is the same so you should have a good time also
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Heres a site that has them: http://tinyurl.com/6evcdm
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My friend has the core rulebooks for 4th edition.
I play 3.5 edition.
A good place to start might be the Wizards of the Coast Website.
http://www.wizards.com/default.asp?x=dnd/welcome
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http://www.wizards.com/default.asp?x=dnd/welcome
If there are people already part of a group that are playing, make sure you find out which edition they are using. As the others mentioned, the latest version is 4th edition, which only hit stores last month. There are probably a lot of organized groups who were using edition 3.5 (or even earlier) and don’t plan to change for now (and the various editions are not compatible with one another).
Regardless of the edition, the only thing you really need as a player is the player’s handbook (or PHB). I believe the D&D for Dummies book really only covered 3rd edition classes – 3.5 added quite a few more in the core books and more still in the various expansion books. The first 4E core book pared it back down to about 8 or 9, but there will be additional PHBs coming out (at least one a year) which will expand things out again.
Don’t have the books handy, but IIRC the original 3.5 classes were barbarian, bard, cleric, druid, fighter, monk, paladin, ranger, rogue, sorcerer and wizard. Most of the various expansion books (Complete Divine, Complete Adventurer, etc.) each added a couple more (like warlock, warmage, scout, beguiler, marshal, etc.)
4E’s original set of classes (likewise, IIRC) are cleric, fighter, paladin, wizard, warlock, warlord and rogue. The PHB2 to be published next year will probably include at least some of the base classes from 3.5
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Absolutely nothing! Find a dungeonmaster at a local game convention and the DM will talk you through the game. Now if want to spend money, you can. Buy the books, buy and paint figures, buy adventures, buy dice and buy terrain.
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If you were trying to start your own group you would need the three core books:
Player’s Handbook
Dungeon Masters Guide
Monster Manual
some dice (not just six-sided but 4- 8- 10- and 20-sided)
pen & paper
some like-minded friends
Figure on spending about $100 or so to start from scratch. If you really get into the hobby with miniatures, extra books, and accessories you can spend as much as your budget allows.
The latest version is 4.0, just recently released, I think most people are playing 3.5 right now, but a lot will likely transition to 4.0. You could look for used 3.5 version if you want to save some money.
I never recommend trying to learn to play from scratch. Those three books have a lot of rules to learn and trying to read an play is often confusing and might spoil the game for you.
I recommend if at all possible find a group that knows how to play and join them, even if just for a game or two. There are a lot of players out there that are willing to teach the game to new players. Try looking for RPGA sponsored games (http://www.rpga.com) at your local game store. The other advantage is that they will have all the books, dice, miniatures you will need to get started.
As for classes, the core books have: barbarians, bards, clerics, druids, fighters, rogues, sorcerers, and wizards. For 3.5 there are a lot of extra books already out there that have more classes but those are the base classes. Starting out you should just worry about the base classes and base books.
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Thirty years of playing D&D.
It really depends, from $0 to a whole $$$. D&D for dummies is a good book. They are the basic classes, you have to buy additional resource books. I sugguest that you stick with the basic classes in the beginning. Heck, I still stay with the basic races and classes and I have been playing over 25 years.
You would need at least two set of dice, the three core books, pen, paper, and graph paper. But if you find a group that will teach you and share their books all you need is pencil and line paper (or not)
They also have a startup "kit" that gives you a small taste of it with out spending a lot of $$ if you group doesn’t have any books. I’m think it is about $29.99 I suggest this product, but I don’t think they have one for 4th Edition yet and I’m not talking about the Player Kit.
To find a group try school bulletins,library, search for groups on website, meetup.com, or do a post at other D&D websites.
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To play D&D, you will need to buy the following:
3 books:
The Player’s Handbook
Dungeon Master’s Guide
Monster Manual
A set of dice (not the same as regular dice).
4-sided
6-sided
8-sided
10-sided
12-sided
And 20-sided
A lot of paper and pencils. All this can run you between $60-$120. If you’re on a budget, and you’re very creative, you can get by with just the player’s handbook and the dice, although your game will be very limited. Alternately, you could get the dice and buy "Keep on The Shadowfell", a D&D adventure book that contains a basic rules summary, and does not require you buy the books to play. No matter what, you will need D&D dice.
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There are lots more. Spallcaster? That’s 2e. (Second Edition) What’s the copyright date on your DnD for Dummies book? Anyway, as for money: it all depends on whether or not you are DMing (going to be the Dungeon Master). If you are going to DM, then it will be more expansive. If you aren’t going to DM, then you’ll need to find someone to DM for you. You will be playing 4e., right? If so, the books are about $30-$35 each, unless you get them 2nd hand. If you are going to DM, you will need the Dungeon Master Guide, the Player’s Hand Book, and the Monster Manuel. You will also need at least one set of DnD die (it will help if you had a set for each person) It’s up to you whether or not to use miniatures and grids (they really do help, though). If you aren’t going to DM, then it would be really helpful to your DM if you would at least buy a Player’s Hand Book and a set of dice for yourself.
I just DMed for my first time today. It was fun!
GOOD LUCK to yourself!!
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