Test Patch 3.3.3 Notes Updated
The upcoming 3.3.3 patch, which is being tested currently, has received a few tweaks since first going live on PTR servers.
Posting the updated notes on the forums, Blizzard had this to say:
"
- All Alert pop-ups now have new and fresh Alert icons.
- Auction House
- If the Auction House on a realm is unavailable for any reason, an alert will pop up informing players who attempt to access it.
- Players can now Right-Click to place an item in the Auction frame.
- Entire stacks of a specific item type can be placed in the
Auction frame and several options have been added for choosing how to
list auctions.- Stack Size: If a stack of items has been added to the Auction
frame, players can select the size of the stack they wish to sell. If
an invalid stack size is entered (i.e. a stack of 21 Saronite Ore), the
Create Auction button will be grayed out.
- Number of Stacks: In addition to selecting the size of a
stack, players can select how many stacks of an item they wish to sell
(i.e. if a player has a total of 43 Saronite Ore in the Auction frame,
they can choose to list 2 stacks of 20, 4 stacks of 10, 8 stacks of 5,
43 stacks of 1, etc. If the number and amount of stacks listed results
in a remainder, the left-over items will be placed back in the player’s
bags automatically).
- Stack Size and Number of Stacks are linked mathematically
so that altering the variables of one may automatically calculate the
amount of the other (i.e. if a player puts 20 in the Stack Size field
and 43 Saronite Ore are in the Auction frame, the Number of Stacks
field will change to 2 by default. If a player only wishes to sell one
stack of 20 Saronite Ore, the Number of Stacks field can be manually
changed to 1).
- Price: Players can now choose to input the price of an
item Per Stack or Per Item by selecting either option from a pull-down.
If Per Item is selected and a player is selling a stack of that item,
the Auction House will multiply the selected Per Item price by the
amount of that item in the stack. If Per Stack is selected, the player
can enter the total price he or she wishes to charge for each stack of
that item being listed.
- Auction Post Completion Bar: If multiple items or stacks
of items are being listed at once by a player, a Posting completion bar
will appear showing the total progress of each individual auction being
listed once the Create Auction button is selected. The greater the
number of individual listings being made in a single press of the
Create Auction button, the longer this process will take. Players can
still browse the Auction House while the Posting completion bar is in
progress, but moving around will interrupt the progress, similar to
moving while attempting to create multiple bandages with First Aid.
Just as with creating bandages, auctions that were completed prior to
the character moving or otherwise canceling the action will
successfully be listed.
- Stack Size: If a stack of items has been added to the Auction
- If the Auction House on a realm is unavailable for any reason, an alert will pop up informing players who attempt to access it.
- Dungeon Finder
- The Deserter debuff given to players who leave a dungeon
prematurely when queuing via the Random Dungeon option has been
increased to 30 minutes, up from 15 minutes. The cooldown for using the
Random Dungeon option remains 15 minutes.
- The Random Dungeon cooldown is no longer displayed as a
debuff. Instead, players will see the cooldown time remaining displayed
in the Dungeon Finder window when Random Dungeon or Random Heroic
Dungeon is selected from the pull-down.
- If a player in your party has the Deserter debuff, or is
on cooldown from the Random Dungeon option, his or her character name
will be displayed in the Dungeon Finder window listed as "On Cooldown,"
preventing the group from queuing.
- Anyone in a dungeon party can now re-queue their group
for a dungeon, as players will still be prompted whether or not to
accept their chosen role.
- Players who use the Vote Kick option will now be prompted
to provide a reason for kicking a party member. This reason will be
presented to everyone in the party except for the person voted to be
kicked.
- When joining as a group, more generous level requirements
will be used instead of Random Dungeon level requirements so that
players of different levels joining together will be eligible for a
greater number of dungeons.
- Parties randomly created via the Dungeon Finder will
always be arranged in the party interface from top to bottom in the
following order: tank, healer, damage, damage, damage.
- If a random party is created via the Dungeon Finder and a player cannot roll Need on an item, a reason will now be provided.
- The Deserter debuff given to players who leave a dungeon
- Authenticator Frame: If a player has a Battle.net
Authenticator attached to his or her account and selects Remember
Account Name at the login screen, the next time that player logs into
World of Warcraft, a field to input the Authenticator code will be
displayed below the password field.
- The World Map will now provide an option to display
different levels of a multi-layered dungeon, zone, or city (i.e.
players can view the map of the Dalaran Sewers without having to be in
that location).
- Quest Tracking Feature
- The Quest Tracking Objectives Frame can now be widened via the Interface Options menu.
- The short description for a tracked quest is now displayed on the Map in the quest pane.
- Quest items in a player’s inventory which begin quests now
each have an exclamation point overlaid on their icons to make them
more easily identifiable.
- If a players selects Track Low Level Quests, the quest
objectives will no longer appear dim on the Map, nor will the
exclamation points appear dim over NPC heads or on the Mini-Map.
- Objectives Frame
- The Objectives Frame will now list the number of quests
displayed at the top. In addition, players can now click on the word
"Objectives" at the top of the Objectives Frame for a list of
sorting and filtering options which will determine how quests are
ordered. Any quests or achievements filtered or sorted out of the
Objectives Frame are still being tracked and are simply hidden in this
frame.- Sorting[ul]
- Sort by most difficult quests.
- Sort by least difficult quests.
- Sort by quests closest in proximity to the player (this will automatically update as players travel around).
- Manual sorting: This allows players to Right-Click on each
quest name in the Objectives Frame and determine in what order they
should be placed.
- Sorting[ul]
- Filtering
- Toggle achievement tracking.
- Toggle completed quest tracking.
- Toggle tracking quest objectives in other zones.
- Toggle achievement tracking.
- The Objectives Frame will now list the number of quests
- Players can now Shift + Click on a quest objective or
check the Track Quest box on the Map to track a quest in the Objectives
Frame.
- The Quest Tracking Objectives Frame can now be widened via the Interface Options menu.
- For additional notes on Lua and XML changes please visit the UI & Macros Forum: http://forums.worldofwarcraft.com/board.html?sid=1&forumId=11114
Bug Fixes
- When speaking to an NPC for which a player has 2 or more quests
and not all of them are complete, the incomplete quests will now
correctly show as a gray question marks in the dialog box. In addition,
repeatable quests will be properly colored as blue exclamation points
or question marks in the dialog box for NPCs with multiple quests
available, or for which the player has multiple quests in progress or
completed."
Seems like most of the changes are aesthetic, or at least to do with making the UI more helpful. Also note the increased support for authenticators – which, rumor has it, Blizzard is considering making mandatory for its online games.
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