Test Patch 3.3.3 Notes Updated

The upcoming 3.3.3 patch, which is being tested currently, has received a few tweaks since first going live on PTR servers.

Posting the updated notes on the forums, Blizzard had this to say:

 "

  • All Alert pop-ups now have new and fresh Alert icons.

  • Auction House

    • If the Auction House on a realm is unavailable for any reason, an alert will pop up informing players who attempt to access it.

    • Players can now Right-Click to place an item in the Auction frame.

    • Entire stacks of a specific item type can be placed in the
      Auction frame and several options have been added for choosing how to
      list auctions.


      • Stack Size: If a stack of items has been added to the Auction
        frame, players can select the size of the stack they wish to sell. If
        an invalid stack size is entered (i.e. a stack of 21 Saronite Ore), the
        Create Auction button will be grayed out.

      • Number of Stacks: In addition to selecting the size of a
        stack, players can select how many stacks of an item they wish to sell
        (i.e. if a player has a total of 43 Saronite Ore in the Auction frame,
        they can choose to list 2 stacks of 20, 4 stacks of 10, 8 stacks of 5,
        43 stacks of 1, etc. If the number and amount of stacks listed results
        in a remainder, the left-over items will be placed back in the player’s
        bags automatically).

      • Stack Size and Number of Stacks are linked mathematically
        so that altering the variables of one may automatically calculate the
        amount of the other (i.e. if a player puts 20 in the Stack Size field
        and 43 Saronite Ore are in the Auction frame, the Number of Stacks
        field will change to 2 by default. If a player only wishes to sell one
        stack of 20 Saronite Ore, the Number of Stacks field can be manually
        changed to 1).

      • Price: Players can now choose to input the price of an
        item Per Stack or Per Item by selecting either option from a pull-down.
        If Per Item is selected and a player is selling a stack of that item,
        the Auction House will multiply the selected Per Item price by the
        amount of that item in the stack. If Per Stack is selected, the player
        can enter the total price he or she wishes to charge for each stack of
        that item being listed.

      • Auction Post Completion Bar: If multiple items or stacks
        of items are being listed at once by a player, a Posting completion bar
        will appear showing the total progress of each individual auction being
        listed once the Create Auction button is selected. The greater the
        number of individual listings being made in a single press of the
        Create Auction button, the longer this process will take. Players can
        still browse the Auction House while the Posting completion bar is in
        progress, but moving around will interrupt the progress, similar to
        moving while attempting to create multiple bandages with First Aid.
        Just as with creating bandages, auctions that were completed prior to
        the character moving or otherwise canceling the action will
        successfully be listed.


  • Dungeon Finder

    • The Deserter debuff given to players who leave a dungeon
      prematurely when queuing via the Random Dungeon option has been
      increased to 30 minutes, up from 15 minutes. The cooldown for using the
      Random Dungeon option remains 15 minutes.

    • The Random Dungeon cooldown is no longer displayed as a
      debuff. Instead, players will see the cooldown time remaining displayed
      in the Dungeon Finder window when Random Dungeon or Random Heroic
      Dungeon is selected from the pull-down.

    • If a player in your party has the Deserter debuff, or is
      on cooldown from the Random Dungeon option, his or her character name
      will be displayed in the Dungeon Finder window listed as "On Cooldown,"
      preventing the group from queuing.
    • Anyone in a dungeon party can now re-queue their group
      for a dungeon, as players will still be prompted whether or not to
      accept their chosen role.

    • Players who use the Vote Kick option will now be prompted
      to provide a reason for kicking a party member. This reason will be
      presented to everyone in the party except for the person voted to be
      kicked.

    • When joining as a group, more generous level requirements
      will be used instead of Random Dungeon level requirements so that
      players of different levels joining together will be eligible for a
      greater number of dungeons.

    • Parties randomly created via the Dungeon Finder will
      always be arranged in the party interface from top to bottom in the
      following order: tank, healer, damage, damage, damage.

    • If a random party is created via the Dungeon Finder and a player cannot roll Need on an item, a reason will now be provided.


  • Authenticator Frame: If a player has a Battle.net
    Authenticator attached to his or her account and selects Remember
    Account Name at the login screen, the next time that player logs into
    World of Warcraft, a field to input the Authenticator code will be
    displayed below the password field.

  • The World Map will now provide an option to display
    different levels of a multi-layered dungeon, zone, or city (i.e.
    players can view the map of the Dalaran Sewers without having to be in
    that location).

  • Quest Tracking Feature

    • The Quest Tracking Objectives Frame can now be widened via the Interface Options menu.

    • The short description for a tracked quest is now displayed on the Map in the quest pane.

    • Quest items in a player’s inventory which begin quests now
      each have an exclamation point overlaid on their icons to make them
      more easily identifiable.

    • If a players selects Track Low Level Quests, the quest
      objectives will no longer appear dim on the Map, nor will the
      exclamation points appear dim over NPC heads or on the Mini-Map.

    • Objectives Frame

      • The Objectives Frame will now list the number of quests
        displayed at the top. In addition, players can now click on the word
        "Objectives"
        at the top of the Objectives Frame for a list of
        sorting and filtering options which will determine how quests are
        ordered. Any quests or achievements filtered or sorted out of the
        Objectives Frame are still being tracked and are simply hidden in this
        frame.


        • Sorting[ul]

        • Sort by most difficult quests.

        • Sort by least difficult quests.

        • Sort by quests closest in proximity to the player (this will automatically update as players travel around).

        • Manual sorting: This allows players to Right-Click on each
          quest name in the Objectives Frame and determine in what order they
          should be placed.


      • Filtering

        • Toggle achievement tracking.

        • Toggle completed quest tracking.

        • Toggle tracking quest objectives in other zones.


    • Players can now Shift + Click on a quest objective or
      check the Track Quest box on the Map to track a quest in the Objectives
      Frame.


  • For additional notes on Lua and XML changes please visit the UI & Macros Forum: http://forums.worldofwarcraft.com/board.html?sid=1&forumId=11114


Bug Fixes


  • When speaking to an NPC for which a player has 2 or more quests
    and not all of them are complete, the incomplete quests will now
    correctly show as a gray question marks in the dialog box. In addition,
    repeatable quests will be properly colored as blue exclamation points
    or question marks in the dialog box for NPCs with multiple quests
    available, or for which the player has multiple quests in progress or
    completed.
    "

Seems like most of the changes are aesthetic, or at least to do with making the UI more helpful. Also note the increased support for authenticators – which, rumor has it, Blizzard is considering making mandatory for its online games.

PermaLink

Incoming search terms for the article:

Leave a Reply

Posted on February 26th, 2010 by World of Warcraft Quest Help and filed under world of warcraft quest help | No Comments »
|
  • Dugi's World of Warcraft Leveling Guide

  • Tags

  • Recent Comments

  • Recent Posts

  • Recent Search Terms

  • Meta